This is certainly something I'd be glad to help with as well, when the time 
comes.

It's sort of a win win situation, the community gets more games to play, 
those of us who can't program get to make games, and richard and co get 
funding to improve matters with the Agm. I think that with all the work 
being put into it it'd be a great shame if the Agm doesn't recieve enough 
support.

Beware the Grue!

Dark.


----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, February 17, 2007 4:06 PM
Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal


> Yes, that's exactly what we need! We haven't got a lot of news on AGM, by
> the way, other than that we're still waiting for the software to come in 
> and
> that one programmer is still busy (re)programming a few parts.
>
>
> ----- Original Message ----- 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, February 17, 2007 4:55 PM
> Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal
>
>
>> Funding from us isn't what's going to determine whether or not AGM is
>> further developed. It's the foundation itself. All we really need to do 
>> is
>> produce enough quality games and give them enough positive feedback that
>> they can take it to the big bugs, say that this is what the consumers
>> thought and, armed with that information, build the features that both we
>> and they wanted in the program. But we gotta wait for its initial release
>> to
>> come out first.
>> Bryan and Jennie


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