I think it would be a very great improvement of Technoshock when there is a training mode. Not the same as in SOD, just a normal game, but without loss of health. My only problem in Technoshock is my health (which is quite low all the time). ----- Original Message ----- From: "Dark" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, February 17, 2007 9:38 PM Subject: Re: [Audyssey] any suggestions?
Actually thomas,I find I enjoy some game types in audio more than their main stream counterparts because! of the learning factor. Take Dynaman for example. I've never particularly enjoyed pckman style main stream games, ----- I don't know why, they just don't appeal to me, maybe it's the lack of new areas to explore. But I love the exploration factor in Dynaman, learning your way around the mazes, checking your position and that of the sparks, electrons and other objects, deffinately something I enjoy! Beware the Grue! Dark. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, February 17, 2007 6:45 PM Subject: Re: [Audyssey] any suggestions? > Hi Damien, > Keep in mind as you play some of those games learning the layout of the > game level is all part of the fun and challenge of the game. It is not > possible to learn the entire layout in a day, but over time it will > come. What seams daunting now will become a distant memory in a couple > of months. > Take Shades of Doom as an example. When I first baught that game I could > get no where. I died, got lost, and became completely frustrated with > the game. > Well, then I decided to use the visited key v as well as the markers > built in to that game. After a while I figured out the first level is > basically nothing more than several east west passages with doors on the > wall, and a few North South passages connecting the East West ones > together. Towards the end of the level it gets a tad funky, but the > first half is very very simple. > What probably confuses you is going in to a room, fighting a monster, > and coming back out of the room not remembering what direction you came > or from what direction you entered the room, etc. That info is helpful > in regaining your bearings. > However, as far as complexity goes some of the blind mazes are not > nearly as complex as what has been available for the sighted gamers. > Take some of the FPS titles such as Jedi Knight II Mysteries of the > Sith. In that game I could remember as I was playing getting stuck on > some of the 3D mazes. They were pretty complex. It might turn out being > a grate on the floor or wall that needed cut open, a hidden access > pannal only visible while using force sight, or some even more complex > setting required to unlock a door. A real tough example I recall in MOS > was the room with the water tank. > Mara Jade had to get a rench take a pannal off the wall flip three > switches in a very specific order, hit a button, jump in the tank with a > very hungry dianoga, and swim to the bottom of the tank and open a > hidden air lock which wouldn't open unless the switches and button were > activated and pressed in the correct order. Even worse it was timed > which left little time to use your force abilities to battle the > dianoga. You just would have to force swim down as fast as possible and > hope you made it through that airlock before he ate you. > Bottomline just keep trying and sooner or later you will figure it out. > Games sometimes have hidden challenges when discovering how to unlock > certain passages and figure out the maze the dev has set in place for you. > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.