hi.
that's a good idea. yes, we will be offering shareware games, i intend bomb 
blaster to be. this game isn't complete however, and we are also helping out 
with five other audiogames originally not started on by x-sight interactive.
speaking of other games, i also forgot to mention that the Bop It Extreme is 
being redeveloped, now known as X-BeepBop, or just BeepBop.

regards,

damien



----- Original Message ----- 
From: "Davy Kager" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 04, 2007 3:47 PM
Subject: [Audyssey] Contests was Re: bomb blaster!


> Hi,
>
> Speaking about contests, a few weeks or months ago I was thinking about 
> some
> system to promote your games. I thought of a contest where people have to
> beat each other (highest score, best time) in a freeware game. That game
> would be a sort of demo for a more extended shareware game. The one with 
> the
> best results obtains a free copy of this full game, and the others are
> triggered to purchase it, because they've played the demo. You could do 
> such
> a contest every two or three months.
> Of course this is only possible if you offer shareware games, but I think
> that it would add much more "multiplayability" to a game.
> ----- Original Message ----- 
> From: "damien c. sadler - head of x-sight interactive"
> <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, March 04, 2007 4:27 PM
> Subject: Re: [Audyssey] bomb blaster!
>
>
> don't know yet. you've got to remember that this game has just started
> development and have no idea of the extra features i may add.
> coincidentally, when i first thought up the idea of the game, i was 
> thinking
> of a rewarding system for completing certain tasks, but liam happened to
> beat me to that one with jd.
> so instead, i may have a contest system where every gamer who goes above a
> certain score will be given a choice to enter some sort of contest, 
> whether
> it be a mod contest, a points contest, a time contest, whatever contest is
> being run at the time.
> what do you guys think of this idea? i'm trying to come up with something
> that will give it a lot of replay value. i don't believe in just charging
> for games that once you complete it they become boring.
> so keep the suggestions coming please. i'm always looking forward to 
> hearing
> from others.
>
> regards,
>
> damien
>
>
>
>
>
> ----- Original Message ----- 
> From: "nicol" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, March 04, 2007 2:49 PM
> Subject: Re: [Audyssey] bomb blaster!
>
>
>> How much are you going to  charge for the game once its released?
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>> Behalf Of damien c. sadler - head of x-sight interactive
>> Sent: Saturday, March 03, 2007 3:43 PM
>> To: Gamers Discussion list
>> Subject: [Audyssey] bomb blaster!
>>
>> hi gamers!
>>
>> some of you may or may not be aware, that my team of 17 lazy rebels are
>> now
>> working on bomb blaster. this will be a game where you follow different
>> buildings deactivating bombs, picking up items, fighting guards, being a
>> total utter rebel yourself, smashing up unwanted objects, taking other
>> useful ones, punching and kicking and flogging the ever living daylights
>> out
>> of people, and just totally taking out your frustrations on everything in
>> the building.
>> each level is its own building, with different rooms and floors.
>> we have just started on the game code, and are currently unsure of 
>> release
>> dates.
>> if you guys have any suggestions, please feel free to either reply or
>> email
>> or msn me off list.
>> my email and msn address is [EMAIL PROTECTED]
>> hopefully i can come up with a game that you'll enjoy.
>> also, if you have any suggestions for other games and software, then
>> please
>> also email/IM me. i always like to get people's feedback and suggestions.
>>
>> thanks.
>>
>> regards,
>>
>> damien
>>
>> http://x-sight.brandoncole.net
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>
>
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