I have changed to that as well, having used the other because that's what 
Justin used in chopper patrol.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, March 05, 2007 1:41 PM
Subject: Re: [Audyssey] quick vb6 coding question


> Hi Liam,
> Agreed. I use status_playing as well in STFC, Monty, and Raceway.
>
>
> Liam Erven wrote:
>> Ken.  I prefer to use DSCBSTATUS_PLAYING
>> but opinions differ
>>
>> ----- Original Message ----- 
>> From: "Ken the Crazy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, March 04, 2007 9:34 PM
>> Subject: Re: [Audyssey] quick vb6 coding question
>>
>>
>>
>>> Actually, there is a way to see if a file is playing.  Here is the
>>> sequence.
>>> I feel dumb because I asked about it on list and it's right there in my
>>> enemy attack game.
>>> Do While dsStartup.GetStatus = DSCBSTATUS_CAPTURING
>>>   DoEvents
>>>  Loop
>>>
>>> Ken Downey
>>> President
>>> DreamTechInteractive!
>>>
>>> And,
>>> Coming soon,
>>> Blind Comfort!
>>> The pleasant way to get a massage--no staring, just caring.
>>>
>>> ----- Original Message ----- 
>>> From: "Azabat Software (Steve Crawford)" <[EMAIL PROTECTED]>
>>> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>> <[email protected]>
>>> Sent: Friday, March 02, 2007 6:17 PM
>>> Subject: Re: [Audyssey] quick vb6 coding question
>>>
>>>
>>>
>>>> Well, there's at least 3 different answers depending on your approach.
>>>> There's the whole DirectX approach using DirectSound, or you can use an
>>>> ActiveX multimedia control or you can use the Windows API. I used a
>>>> multimedia control in the early days but had some compatibility 
>>>> problems
>>>> and
>>>> on some systems there were huge delays between playing the WAV files
>>>> which
>>>> made the games unusable. I now use the API because it works on anything
>>>> and
>>>> doesn't give hassles but the problem I have with it is that you issue a
>>>> command to play a WAV file but you can't check the status to see if 
>>>> it's
>>>> finished. Consequently, I have to use the sync and async flags - sync
>>>> means
>>>> play the WAV before you process the next command and async carries on.
>>>> So,
>>>> if the score is made of several WAV files I'd have to play all but the
>>>> last
>>>> one in sync mode, which means the computer isn't doing anything else -
>>>> like
>>>> processing the keyboard - while the score is being announced.
>>>>
>>>> Azabat Software
>>>> Computer Games for Blind and Partially Sighted Beginners
>>>> Tel: 07740 777 364
>>>> Email: [EMAIL PROTECTED]
>>>> Web: www.azabat.co.uk
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] 
>>>> [mailto:[EMAIL PROTECTED]
>>>> Behalf Of Ken the Crazy
>>>> Sent: 02 March 2007 10:20
>>>> To: Gamers Discussion list
>>>> Subject: [Audyssey] quick vb6 coding question
>>>>
>>>>
>>>> Hey yall,
>>>> Could anyone point me in the right direction as to how to code the
>>>> speaking
>>>> of a player's score using wave files?  I know, of course, how to set up
>>>> the
>>>> files, just not how or when to play them, or how to cue them so they
>>>> don't
>>>> play all at once.  also, how do you check to see if a sound is playing?
>>>>
>>>> Ken Downey
>>>> President
>>>> DreamTechInteractive!
>>>>
>>>> And,
>>>> Coming soon,
>>>> Blind Comfort!
>>>> The pleasant way to get a massage--no staring, just caring.
>>>> _______________________________________________
>>>> Gamers mailing list .. [email protected]
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>> __________ NOD32 2088 (20070302) Information __________
>>>>
>>>> This message was checked by NOD32 antivirus system.
>>>> http://www.eset.com
>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Gamers mailing list .. [email protected]
>>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>>> visit
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>>> any subscription changes via the web.
>>>>
>>>>
>>>> -- 
>>>> No virus found in this incoming message.
>>>> Checked by AVG Free Edition.
>>>> Version: 7.1.413 / Virus Database: 268.18.6/709 - Release Date: 
>>>> 3/3/2007
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> Gamers mailing list .. [email protected]
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> _______________________________________________
>> Gamers mailing list .. [email protected]
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>
>
> _______________________________________________
> Gamers mailing list .. [email protected]
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.413 / Virus Database: 268.18.7/711 - Release Date: 3/5/2007
> 


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to