Welp, combat is hard at first.  Complicated because it's fast-paced, and not 
automatic.  Admittedly, GW2 does have problems: it's not at all RP-oriented, 
mostly intentionally.  It's a PK mud.
All that said, though, there are times when it can feel mighty good to cause 
bloody carnage.
Cheers,
Zack.

----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 06, 2007 7:15 PM
Subject: Re: [Audyssey] New Moon


>I agree. Godwars 2 does indeed have some cool descriptions. I haven't yet
> gotten into that one much though, as I was, admittedly, thrown off by its
> unique system of combat and things. I intend to try again, however.
> ----- Original Message ----- 
> From: "Zachary Kline" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, March 06, 2007 8:38 PM
> Subject: Re: [Audyssey] New Moon
>
>
>> Hiya,
>> A good mud for bloody descriptions would be God Wars II.  It's
>> real...Different, to be honest, from most any other game.  They 
>> specialize
>> in unique systems, which I really enjoy, myself.
>> The website is, appropriately enough, godwars2.com, the mud being at
>> godwars2.com:3000.
>> Enjoy,
>> Zack.
>>
>> ----- Original Message ----- 
>> From: "Brandon Cole" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, March 06, 2007 5:04 PM
>> Subject: Re: [Audyssey] New Moon
>>
>>
>>> Hi there,
>>> I highly encourage you to read my previous post in this here Little
>>> Savages
>>> thread about my absolute favorite mud, New Moon. I say again that, if 
>>> you
>>> are interested, I'd be glad to help you get started. That goes for
>>> anybody.
>>> ----- Original Message ----- 
>>> From: "anduril" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, March 06, 2007 7:49 PM
>>> Subject: Re: [Audyssey] Little Savages
>>>
>>>
>>>> muds are cool but take a bit of getting used to i am looking for new
>>>> muds
>>>> can anyone suggest 1 they like a lot?
>>>> thanks smile
>>>> jamie
>>>> ----- Original Message ----- 
>>>> From: "Everett Elam" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Sunday, January 14, 2007 11:49 PM
>>>> Subject: Re: [Audyssey] Little Savages
>>>>
>>>>
>>>>> Hmmm
>>>>> Well, when I was huge into mudding on AA I really wasn't able to enjoy
>>>>> the
>>>>> brutal descriptions because I wanted to be good, and being good meant
>>>>> moving
>>>>> quick and thinking quicker. I made all sorts of modifications to my
>>>>> dictionary manager and set up sound triggers so the game could be
>>>>> played
>>>>> faster, and in the end the game was in a language only I could
>>>>> understand.
>>>>> I
>>>>> loved it that way because I was able to move faster, but the reason I
>>>>> love
>>>>> sryth is that I can enjoy the goblin's head rolling across the ground
>>>>> and
>>>>> striking a nearby tree instead of..;. you knock... massacre! massacre!
>>>>> the
>>>>> goblin's face explodes in a ... tells the group, 'your going too slow"
>>>>> Heh, I like to hack and slash when I'm mad though so I suppose mudding
>>>>> is
>>>>> a
>>>>> double edged sword.
>>>>>
>>>>> ----- Original Message ----- 
>>>>> From: "Orin" <[EMAIL PROTECTED]>
>>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>>> Sent: Tuesday, March 06, 2007 1:58 PM
>>>>> Subject: Re: [Audyssey] Little Savages
>>>>>
>>>>>
>>>>>> Man, if you want a challenging plot, play Icesus mud--lots of quests
>>>>>> there
>>>>>> are really challenging if you know where to find them.
>>>>>>
>>>>>> I'm personally not a quester myself. What I'd like to have, is a
>>>>>> combat
>>>>>> system that doesn't have descriptions like:
>>>>>> you scratch it for 1 damage!
>>>>>>
>>>>>> I mean, I'd like if possible bloody deadly descriptions especially
>>>>>> death
>>>>>> blows. But, I'm not into games especially online multiplayer ones,
>>>>>> with
>>>>>> endings. It should be persistent. I mean, I don't know I just don't
>>>>>> like
>>>>>> playing games over again, no matter how powerful I get. Now if each
>>>>>> time
>>>>>> I
>>>>>> played it everything was random, including a random plot, now that'd
>>>>>> be
>>>>>> nice. Because you wouldn't be doing the same stuff over again. New
>>>>>> challenges would be issued, etc.
>>>>>>
>>>>>> _______________________________________________
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>>>>>> any subscription changes via the web.
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Gamers mailing list .. Gamers@audyssey.org
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>>>>> any subscription changes via the web.
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>>>>>
>>>>> -- 
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>>>>> Version: 7.5.446 / Virus Database: 268.18.7/711 - Release Date:
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>>>>> 09:41
>>>>>
>>>>>
>>>>
>>>>
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