Could you please, stop posting this to the list? I don't see the point of 
it. all it's doing is taking up useless space. I'm not trying to be rude or 
anything, but this is a gaming list. If you like word games and the like, 
consider subscribing to a list that would allow this.
thanks.



-------------

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----- Original Message ----- 
From: "nicol" <[EMAIL PROTECTED]>
To: "Audyssey Blind gaming Gamers discussion list" <[email protected]>
Sent: Thursday, March 22, 2007 2:43 PM
Subject: [Audyssey] the word control in accessible gaming


> Ok folks
> Here's another word that fascinates me. Game controls. Its really
> interesting.  Devs, correct me on this one if I'm wrong.
> Folks, can you compare dialogue box controls with game controls? A control
> in a dialogue box is anything you can tab to in that dialogue box, well a
> static box is also a dialogue box control but you can't tab to it.
> So anything, list boxes,  edit boxes, anything in a dialogue is called a
> control.
> Also, the system menu in a program containing options such as minimize,
> maximize and close is called a control menu.
> But what can we classify as controls in games? Can I say that the movement
> of my character is called a control?
> Why did some devs chose to use the word control instead of element?
> Lets take sod for example. Can I say that each room in a level of sod is
> called  a control?
> Why did programmers chose to  use the word control in a dialogue box in 
> any
> case? Its not a word that will make sense to the man on the street. The 
> man
> on the street will know what you are talking about if you refer to a field
> in a dialogue box.
> In normal English control means you take control of something, I control 
> my
> child. You're in charge of it, you're taking control of it.
> So can we call movement in a game a game control? Can I sayh that the
> function of firing a gun is also a game control?
> Why did devs also chose to  refer to  game  elements as game controls?
> Its just very interesting
>
>
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