Usually. Even though a passage might turn, the classroom is still technically "ahead" of you. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas ----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, March 28, 2007 7:44 AM Subject: Re: [Audyssey] navigation problem in sarah
> > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > As shift+d is a handy feature I need to understand it. > Suppose shift+d tells me sentor divination classroom 27 feet ahead and > I walk ahead and after say 5 feet the passage is turning does it then > mean that I can move 22 feet ahead and find the room? > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > On Behalf Of Phil Vlasak > Sent: 28 March 2007 03:03 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] navigation problem in sarah > > Hi Nicol, > The game engine determines distances from you directly to the center of > the > object or room subtracting half it's size. > This means if you could walk through walls it would be 27 feet. > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
