Hi, now I think about it, the flagrate spell would be a great feature. Imagine it like this - you would probably use this at a junction, so you'd paint the sign in the direction you're gonna take. So the next time you come to the spot and see your sing, you know - ah, yep, I've already been there. It could be handled in two ways: 1. After casting the spell, the engine would wait for you to choose a direction, then would save the information somewhere for later use. 2. You would manually select the direction right after using the spell. In both cases Sarah could probably say something like "flagrate east" or "sign east" etc. Seems like exactly what I was always dreaming of but was never able to put it into an exact idea. Hope you can do it like this, it would really blow me away! Thanks, Lukas ----- Original Message ----- From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, April 02, 2007 1:37 AM Subject: Re: [Audyssey] Sarah navigation.
> Hi Tom, > I did not use the marker feature in SOD too much so did not miss it in > Sarah > but I can understand how it would make navigating a lot easier. > I have two solutions, > 1 I can add a marker feature to control r since it is sort of like the > remembral and this could be added in a patch. > 2. I am thinking of adding a new spell, > Flagrate, which Creates a burning, fiery line in the air > drawn with the wand into specific shapes. > Hermione used this spell to draw fiery X marks on the doors of the > circular > hall in the Department of Mysteries. > Of course I would need Sarah to record the spell word Flagrate first > before > adding it. > I will have to ask David how to add additional encrypted sounds to a game > since I have not done this before. > In either case Sarah would say x 1 for the first mark and x 2 for the > second. > I picked x since she already says that! > Phil > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, April 01, 2007 3:52 PM > Subject: Re: [Audyssey] Sarah navigation. > > >> Hi, >> Personally I miss the room describer, but since he has trouble puttin >> that feature I guess I can do without that one. >> Though placing some kind of markers would be good. Perhaps a spell Sarah >> leaves to remember if she was there before. >> >> >> Neo wrote: >>> Hi Phil, >>> personally, I believe I would cope just with the ability to place >>> markers. >>> Something like the SOD object locator (working at larger distances than >>> just >>> 5 feet and producing continuous signals once an item appears in range) >>> would >>> also come in handy but I can do without it. The markers would however be >>> fine, as sometimes the remembral simply isn't just enough. The room >>> describer is not a feature I would really miss or need. >>> Thanks, >>> Lukas >>> >> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > __________ Informace od NOD32 1.1189 (20050808) __________ > > Tato zprava byla proverena antivirovym systemem NOD32. > http://www.nod32.cz > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
