Hi Ari,

It's best to first understand that Second Life isn't a game, at least 
according to the majority of the academics working in the field of game 
studies/ludology. Second Life is a 3D environment which allows for many 
things, and games are being played within this environment (mostly virtual 
sex games[1], but also other types of games). There is also Teen Second 
Life, which includes several games. To understand (Teen) Second Life, please 
first read the Frequently Asked Questions through the following links

http://secondlife.com/whatis/faq.php (Second Life)
http://teen.secondlife.com/whatis (Teen Second Life)
http://en.wikipedia.org/wiki/Second_life (Wikipedia)

As you can see after reading these links, most of the content of Second Life 
is user-generated. This means that people are free to constantly create and 
add inaccessible stuff to Second Life. Second Life itsself (the application) 
was not built with accessibility features. Still there are several people 
with disabilities (mostly physical and auditory disabilities) who have no 
problem with Second Life. But for people with visual disabilities Second 
Life is mostly, if not completely, inaccessible. I heard some blind folks 
were going to give it a go, but I never really heard the result of that 
experiment. Anyone here perhaps?

There has been some discussion concerning the accessibility of Second Life 
for gamers with disabilities. For an example, see this article and message 
board:

http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html?mode=full&hilite=13287#CM13287

The most noticable contribution came from Joshua Linden of Linden Labs, who 
created Second Life:

*quote*
Hey there - I'm Joshua Linden from Linden Lab, one of the folks who help 
create the Second Life platform. (The world, of course, is created by the 
residents.) We are deeply committed to making Second Life usable by 
everyone. A large number of Second Life residents have "First Life" 
disabilities and enjoy the freedoms that a virtual world offers - from 
communication to movement. However, we're still a very small company and 
have limited development resources, so we have not been able to do 
everything we want to - yet! That includes standard interfaces for 
accessibility tools.

We have recently done a substantial rework of our keyboard focus code to 
make things more predictable. As a benefit that was clearly in mind at the 
time, this will make it easier to eventually hook up focus-based screen 
readers (which typically work by interrogating the active application for 
changes in the displayed text) and support alternative input technologies. 
This is a much longer term project than simply saying "we support the W3C 
WAI" since accessibility hooks are built into many Web browsers already, 
whereas the Second Life viewer is a stand-alone application. (Long term, one 
could hope that content-creators in-world can tag their creations in such a 
way as to be more accessible once the viewer is fully accessible!)

Speaking of opening up, today (8 Jan 2007) we announced that the Second Life 
viewer source code is available under an open source license. See 
http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/ for the 
announcement and links. We strongly encourage other developers to take on 
projects such as interfacing the Second Life viewer to work with alternative 
input and output mechanisms such as screen readers. Don't just wait for us 
to do it!
*quote end*

Well, as far as I know, not a lot has changed concerning the accessibility 
of Second Life after it got OpenSource. A Google search on "accessibility 
second life" did bring up the following interesting forum thread:

https://lists.secondlife.com/pipermail/educators/2006-August/001785.html

Hope this answers your question, Ari?

Greets,

Richard

http://www.audiogames.net

[1] I don't know if the majority of the academics working in the field of 
game studies/ludology agree with this statement ;)




----- Original Message ----- 
From: "Ari" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, April 05, 2007 2:26 PM
Subject: [Audyssey] Battrick and JFW, and what about Second Life?


> Hi all,
> I've just upgraded my JFW, but I see something funny's going on when I go 
> into Battrick. With JFW 6, it seems fine, all the links are there, but 
> when I try it with JFW 8, there are only the main links, global, 
> community, etc, why is this and how on earth do I get the other links 
> using JFW 8?
> My other question is, I've been reading about this game Second Life, is it 
> accessible for us, has anyone ever tried to play this?
> Thanks
> Ari
> _______________________________________________
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