No it wouldn't. Because if you get caught up in combat for whatever 
reason, you'd never get it to shut up.
At 11:43 AM 4/6/2007, you wrote:
>ya.  I've been looking at the scripting and all that.  it would make sense
>to just have stuff send out through jaws.  there's a com control somewhere I
>think
>
>----- Original Message -----
>From: "James Homuth" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Friday, April 06, 2007 10:25 AM
>Subject: Re: [Audyssey] mud clients.
>
>
> > There is. You just have to make it. It's not all that hard.
> > At 12:51 AM 4/6/2007, you wrote:
> >>Zmud would be nice if there was an interface to jaws with it.
> >>
> >>----- Original Message -----
> >>From: "James at work" <[EMAIL PROTECTED]>
> >>To: "Gamers Discussion list" <[email protected]>
> >>Sent: Thursday, April 05, 2007 11:08 PM
> >>Subject: Re: [Audyssey] mud clients.
> >>
> >>
> >> > That depends on what you want in a MUD client. The list's about as long
> >> > as
> >> > the list of MUDs you can use 'em for. Personally, I do fine with
> >> > MUSHClient (http://www.mushclient.com). I've had other people swear by
> >> > ZMUD (http://www.zugsoft.com). Heck, people still sing praises about
> >> > the
> >> > Windows default telnet interface. Whatever works for you.
> >> >
> >> > James
> >> > On Thu, April 5, 2007 21:10, Allison Mervis wrote:
> >> > Hi all!
> >> > What's the  most accessible mud client out there today? I know that
> >> > Shawn
> >> > Randal had been working on one, but I can't find a even the slightest
> >> > trace of it on his webpage anymore. Thanks!
> >> > Allison
> >> > _______________________________________________
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> >> > any subscription changes via the web.
> >> >
> >> >
> >> >
> >> >
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> >>
> >>
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