Hi Damien,
To be honest I don't put to much stock in sound encryption schemes. For 
one reason it adds allot of overhead to your game project to secure the 
sounds from hackers, which it will do some, but usually since sound 
encryption schemes are based on similar principles a skilled hacker can 
crack them pretty easy.
One reason I am currently not using encryption is for the fact in a game 
like Monty where sounds are constantly unloaded and reloaded based on 
the players placement in the temple it would add considerable overhead 
and CPU power to decrypt, load, play, and unload encrypted sounds.
Most of the game engines out there use a proprietary sound pack file 
such as pak1, pack2, pack3, Goo, Gob, Meg, etc and all of them have been 
cracked. Dragon Unpacker can crack a huge number of sound packing 
schemes, and unless you are better than the pro companies I doubt you 
can come up with a packing scheme which is totally unhackable.
However, if your goal is not to secure sounds from theft, but secure 
your game from alterations that is a different story. You can do things 
to supply specific file lengths, formats, etc which allow you to control 
which files are loaded and reject alterations that are undesired, and 
encryption is one way of doing this.
Cheers.



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