Hi thom.

I personally am an exploration nut, so I love the idea of going through a
game and finding all the hidden items etc, ----- this is one of the things
that interests me about Monti.

As a fairly huge fan of the mega man series, I take the point about complex
game elements like vanishing ledges, cunning bosses etc, but other aspects, 
finding hidden items and power ups (sometimes many of them), and
the associated weapons management etc, ------ can make things very! complex, 
take the weapons in even the
early Mega man games for example.

there are games like Metroid and Turrican that have truly huge mazes, and
take hours to complete. while the vertical axis in such games might be 
rather
complicated to reproduce in audio, I think something with a more structured 
layout such as Castlevania or the later Prince of persia games would be very 
easy to do I think.

You could also use doors, as in Marrio brothers 2 or some of the Kirby games 
to expand the amount of area available to the player and make things more 
nazelike.

while you can certainly have these sorts of elements in Fps games as well, I 
personally like the way they've been employed in side scrollers and would 
love to see them made accessible if possible, of course, as I'm 24 and have 
very much grown up playing Metroid, Castlevania etc, I'm probably biased in 
my game choice (though I never really cared what people thought of me 
anyway).

Btw, as far as randomness goes, many side scrollers, ----- like some fps 
games, have random placement of miner enemies. also, I believe some more 
modern side scrollers explored the idea of randomly generated levels, -----  
such as some sections of Mega man X 6 on the Playstation, though how 
successfull these were I don't know.

while something like original super mario bross probably doesn't have much 
room for replay value, as with games like Sarah and Shades, exploration 
eleements, and finding the best path have always provided a lot of replay 
value for me.

all the best,

Dark.



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