Hi Michael, Hmmmm... Well, in that case I will strongly reconsidder using timers alone to preserve originality for originality sake. I can always set the time to be specific to the difficulty so that it is harder to cross them on difficult and easy on easy. So I will make the change in my latest patch for the beta team coming out later this week.
Michael Feir wrote: > Personally, I would be in favour of platforms having a set time as James had > it. There are other areas where randomness would better serve the game. > However, you've ultimately got to figure out what suits you and your testers > best. I now have confidence that you'll produce for us a faithful rendition > of this classic game. One thing you might want to look at is having more > randomness introduced as the difficulty level increases. Alternatively, you > could have one mode of play which is absolutely faithful to the original and > another which attempts to enhance the game with ideas you and your testers > come up with. Which ever way you go, I know I'm in for a terrific time. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
