Hi Michael,
Hmmmm... Well, in that case I will strongly reconsidder using timers 
alone to preserve originality for originality sake.
I can always set the time to be specific to the difficulty so that it is 
harder to cross them on difficult and easy on easy.
So I will make the change in my latest patch for the beta team coming 
out later this week.

Michael Feir wrote:
> Personally, I would be in favour of platforms having a set time as James had 
> it. There are other areas where randomness would better serve the game. 
> However, you've ultimately got to figure out what suits you and your testers 
> best. I now have confidence that you'll produce for us a faithful rendition 
> of this classic game. One thing you might want to look at is having more 
> randomness introduced as the difficulty level increases. Alternatively, you 
> could have one mode of play which is absolutely faithful to the original and 
> another which attempts to enhance the game with ideas you and your testers 
> come up with. Which ever way you go, I know I'm in for a terrific time.
>   



_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to