Hiya,
I'd like to throw in a few logs myself, if this is a fire.
I'm not a big fan of saying that anything simply won't work, and I don't
like to jump on any bandwagon and criticize unnecesarily. I don't believe
any approach is without marrit. Advocacy is a wonderful and an important
thing, and furthermore it's something I love doing--I can't tell you how
many times people simply assume things about the blind which ignorance only
compounds. If you give them facts--yes, we do play computer games, and do
you want to know how? they'll remember it and maybe tell their friends
about it, all that.
You have to do it the right way, though--it's like trying to explain to
somebody else what you believe in, your personal credo and value system. In
this case, though, you're less likely to offend somebody.
With all that said, I'd ask us to take a step back from saying that
things simply won't work, and to look at what has worked, what has happened
by pure accident. I for one was a big fan of the EA Sports Trippleplay
series of baseball games--which were not accessible intentionally. They
just were.
I'll get down off my soapbox here, folks.
Thanks,
Zack.
----- Original Message -----
From: "Lora" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, April 25, 2007 4:17 PM
Subject: Re: [Audyssey] Excellent
NewArticleAboutGameAccessibilityonGamasutra
> I'll throw my two cents in.
>
> Emotional appeals just won't work. For developers, for companies, it's
> all
> about the money, about the glitz, the gloss, the numbers. They won't
> write
> games for niche markets, and since the needs of the disabled community are
> scattered, with different accommodations required for blind, deaf, and
> paraplegic users, they won't be able to round us up into a significant
> enough market to make their corporate sponsors care.
>
> Developing to targeted audiences also does take time, not just in coding,
> but in testing as well. We have to make that worthwhile, and an emotional
> appeal won't do that. To suggest that it will come easily trivializes the
> programming effort involved.
>
> Besides, developers reading that article might fleetingly be affected by
> the
> prose, but they'll forget it tomorrow. Most of us, whoever we are, don't
> think about what could happen tomorrow. We don't dwell on the
> possibilities
> that were outlined. We keep going until it happens, and then we try to
> cope. That's just the human way.
>
> Just my two cents.
>
> Lora
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of AudioGames.net
> Sent: Wednesday, April 25, 2007 12:46 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Excellent New
> ArticleAboutGameAccessibilityonGamasutra
>
> Ok,
>
> Yvonne...
>
> I dare you to join the GA-SIG and share your point of view...
>
> Why Don't You?
>
>
> ----- Original Message -----
> From: "Yvonne Alaniz" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, April 25, 2007 2:14 PM
> Subject: Re: [Audyssey] Excellent New Article
> AboutGameAccessibilityonGamasutra
>
>
>>I am not impressed by the article. It does appeal on emotional level
>>and that is not what concerns the developers. It is simply cold, hard,
> cash.
>> We need to present our case for more accessible games from that
>>perspective.
>> That will be the only way to get their attention.
>>
>> Yvonne
>> Stressed out? Need to relax? Call Yvonne and schedule your massage
>> today!
>>
>> (361) 249-8739
>> [EMAIL PROTECTED]
>> ----- Original Message -----
>> From: "AudioGames.net" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, April 25, 2007 12:25 AM
>> Subject: Re: [Audyssey] Excellent New Article About
>> GameAccessibilityonGamasutra
>>
>>
>>> Hi,
>>>
>>> *quote*
>>> I can't deny that I remain skeptical but I'm not dead set against the
>>> possibility either.
>>> *quote end*
>>>
>>> Against what possibility is that?
>>>
>>> Greets,
>>>
>>> Richard
>>>
>>>
>>>
>>> ----- Original Message -----
>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Wednesday, April 25, 2007 4:40 AM
>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>> AccessibilityonGamasutra
>>>
>>>
>>>>I must agree wholeheartedly. A nice tactic, using emotional appeals
>>>>to try to make devs see the value of accessibility. I can't deny
>>>>that I remain skeptical but I'm not dead set against the possibility
>>>>either.
>>>> It ain't pretty when the pretty leaves you with no place to go.
>>>> J.D. Fortune, Pretty Vegas
>>>> ----- Original Message -----
>>>> From: "Luke Yelavich" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Tuesday, April 24, 2007 5:29 PM
>>>> Subject: Re: [Audyssey] Excellent New Article About Game
>>>>Accessibility onGamasutra
>>>>
>>>>
>>>>> On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
>>>>>> Hi,
>>>>>>
>>>>>> Check out this well-written article titled Game Accessibility: Why
>>>>>> Bother?
>>>>>>
>>>>>> http://www.gamasutra.com/php-bin/news_index.php?story=13650
>>>>>
>>>>> A very very good read.
>>>>> --
>>>>> Luke Yelavich
>>>>> GPG key: 0xD06320CE
>>>>> (http://www.themuso.com/themuso-gpg-key.txt)
>>>>> Email & MSN: [EMAIL PROTECTED]
>>>>> Jabber: [EMAIL PROTECTED]
>>>>>
>>>>> _______________________________________________
>>>>> Gamers mailing list .. [email protected] To unsubscribe send
>>>>> E-mail to [EMAIL PROTECTED] You can visit
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>>>>> any subscription changes via the web.
>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>
>>>
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>>
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>
>
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