Hi, Yeah, I think one college course could cover everything needed to know about game accessibility. It is not rocket science. Everything we accessible game developers use is right there, and we just use it in a slightly different way. For example, Microsoft DirectX DirectSound 3D has been around for a long long time. It was put in games to give a more realistic audio environment. Well, we accessible devs use it to position sound effects in a realistic sound environment. Then, we might add in a targeting scope that changes pitch as we get closer to on target. All of this is in DirectX if the developer wants to use it. As far as speech goes the developer has two options. He/she can use prerecorded speech in wav files which is very time consuming, or write an all purpose Sapi 5 driver which all the developer needs to is pass information to which will get spoken such as menus, scores, health status, etc. Just doing those three things i mentioned would dramatically increase acesssibility allot.
Ron Schamerhorn wrote: > It's unfortunate that we couldn't start these programmers off earlier with > making games accessible. All that might be needed is a course or two during > their college years. Another source of knowledge for this might be the devs > who are already making these games for the various communities. I think > awareness/education is a critical step in the possibility of mainstream > playable games. > > Ron > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
