Hi,
Yeah, I think one college course could cover everything needed to know 
about game accessibility. It is not rocket science. Everything we 
accessible game developers use is right there, and we just use it in a 
slightly different way.
For example, Microsoft DirectX DirectSound 3D has been around for a long 
long time. It was put in games to give a more realistic audio 
environment. Well, we accessible devs use it to position sound effects 
in a realistic sound environment. Then, we might add in a targeting 
scope that changes pitch as we get closer to on target. All of this is 
in DirectX if the developer wants to use it.
As far as speech goes the developer has two options. He/she can use 
prerecorded speech in wav files which is very time consuming, or write 
an all purpose Sapi 5 driver which all the developer needs to is pass 
information to which will get spoken such as menus, scores, health 
status, etc.
Just doing those three things i mentioned would dramatically increase 
acesssibility allot.



Ron Schamerhorn wrote:
> It's unfortunate that we couldn't start these programmers off earlier with 
> making games accessible.  All that might be needed is a course or two during 
> their college years.  Another source of knowledge for this might be the devs 
> who are already making these games for the various communities.  I think 
> awareness/education is a critical step in the possibility of mainstream 
> playable games.
>
> Ron
>   


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to