Force feed back would be cool there. Have seen a few mice with that feature on them, but even on a game pad would still work.
At 05:21 PM 5/8/2007, you wrote: >Hi Richard, >Wow! Thanks for sending this one along. This indeed is a cool article, >and made me think of mice in games much differently. >The example about the sword got my attention. For a while i have been >trying to think of ways to have cooler light saber effects in my SW FPS >title. Just pressing a fire key isn't enough. >I did right a test demo of the mouse and a saber which was awesome as I >had awesome control of my swings, worlwind attacks, spins, etc. Problem >was it made my dueling much much better than the enemy AI player. > > > > > >_______________________________________________ >Gamers mailing list .. [email protected] >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. Tim trouble "Never offend people with style when you can offend them with substance." --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
