Hi tom.

Thanks for the sensativity thing, it was Brian Bors' Gestures game that was 
giving me particular trouble, but turning down the sensativity helped 
considderably, ----- particularly sinse Brian has just updated the game to 
include a tutorial (with a rather angry and dramatic wizard).

So, I'm deffinately interested in future mouse games. I will admit it 
doesn't feel as natural to me as using the keyboard, but tis is just a 
matter of how used to it I am.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 23, 2007 3:40 AM
Subject: Re: [Audyssey] Mouse games was Lack of posts


> Hi Dark,
> Yeah, I don't think a mouse practice game would have to be all that
> hard. A simple side-scroller where you use w and s key to move
> forward/back, and the mouse to do complicated weapon swings like a light
> saber in a SW type game or a sword in a Ninja or midevil type game. That
> would all you the chance to do all kinds of natural feeling moves with
> your weapon.
> As far as mouse sensitivity learning to use it does gives you greater
> control over your game. I helped test RR initially and I could get
> better turns on the curves once I learned how to properly employ the
> mouse. At first I sucked at the game because I thought I had to
> constantly drag the mouse all over my desk rather than  move the mouse
> some, pick it up, reverse the direction, put it down, and repete the
> move to continue the move. It is weird if you never did it before,but is
> how it is done.
>
>
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