Hi
It's good to see you on the list. Personally I like interactive fiction 
games with a lot of choice as to what you can do and different ways of 
solving puzzles etc. The best way I think of doing this is making a quite 
complex rpg where you can choose to do things like be good or evil 
honourable or unforgiving and so on which can really add to a game. I also 
think that story is extremely important second to gameplay. If you have to 
make a few spelling or gramatical errors to get that done then that's fine 
with me. I know that sounds demanding, but it would be better for an if 
writer to spend a few years on a really good if game then to spend only a 
few months and make not such a great game. A famous game writer once said 
that a delayed game is eventually a good game, but a bad game is bad 
forever.
Niall
----- Original Message ----- 
From: "David Fisher" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Saturday, May 26, 2007 12:29 AM
Subject: [Audyssey] Interactive Fiction games


> Hi! Just introducing myself ...
>
> My name is David Fisher, and I usually hang around the 
> rec.arts.int-fiction
> newsgroup, which is to do with creating Interactive Fiction games. I'm not
> actually blind, but I would like to find out if you guys had any 
> suggestions
> about writing games. The most obvious thing I can think of is not to 
> include
> ASCII graphics, like maps and things like that. Any others?
>
> I was also wondering what your favourite type of Interactive Fiction was. 
> I
> had a look at the first issue of Audyssey, and Michael Feir mentioned a
> preference for games that can be replayed ... this can be a bit hard with
> Interactive Fiction, since once you know how to solve a puzzle, the
> challenge disappears. The plot is also the same every time, unless the 
> game
> generates a different story every time you play - which would be very 
> cool,
> but a huge amount of work to write.
>
> It may be a while before I get a game written, but I just thought I'd ask
> for your point of view on these things.
>
>>From David Fisher
>
>
>
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