So I rode down to the local Wal Mart to buy MK Armageddon for the Wii yesterday, since Amazon informed me without explanation that my order would be delayed 2 weeks. I hate Wal Mart and all it represents, so you can imagine how badly I wanted to check this game out. My 11 year old nephew was here to check it out with me, which is a good thing because the menus and so forth don't talk and need to be memorized. After finally figuring out we had to register the second controller through the Wii setup menu, we were on our way. After choosing Baraka, my old time favorite from MK, I went into practice mode. The game shows a diagram of special moves you can do, one after the other, and with the Wiimote, the special moves are super easy to pull off now. For example, with Baraka, you hold down the b button and go back forward to throw his blade, or up down to wind mill his blades, works almost every time like a charm. I have never played MK blind before, and the things I was afraid would be a problem with two player are indeed a problem. I cannot tell when I am near enough to the opponent to kick or punch, likewise how far away I am to pull off a projectile move. Also, there is no consistent way of telling quickly what side of your opponent you are on. You can do a back back and listen for the sliding back sound, but if you aren't on the side you think you are on, suddenly you have moved into range of the enemy and you get ppounded. Maybe with more experience, I can pick up on more subtle clues and be able to tell where I am better. Punches and kicks are handlded by the direction pad on the main remote, with movement and blocks done on the nunchuck. It all works quite well. Anyway, this is a first impression, I will probably do a podcast of the game and make it available on my website sometime this week, as well as give a text file that lays out the menus, as that is very much needed for blind play. More to come... Che
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