Hmmmm, Jim, I've had similar problems in interactive fiction games to the 
ones you describe with Pc jepardy.

but perhaps for ease of gameplay you could use multiple choice questions in 
the various trivial persuit catagories instead? The only alternative is to 
do what a lot of I.F. games do and allow several variations for each answer, 
though I'd imagine this would be rather time consuming.


Beware the Grue! (I would also accept being ware of the large lirking 
monster from the realm of Zork!).

Dark.
----- Original Message ----- 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward" <Gamers@audyssey.org>
Sent: Tuesday, June 05, 2007 11:40 AM
Subject: Re: [Audyssey] audio trivial pursuit - Re: Board games was Hello


> Hi Thomas,
>
> I don't know, I think a trivial pursuit game or a Jeopardy type game is 
> going to be more work than you realize.  I mean first you are going to 
> need a data base of questions and answers and then the string matching is 
> not really going to be all that easy.  I know that it has been done of 
> course, but even when playing PC Jeopardy with sighted help it will give 
> you an incorrect even though you essentially had the correct answer. 
> Maybe just misspelled or not complete or even too much, not phrased the 
> way the game was looking for  etc etc.
>
>     Jim
>
> Does fuzzy logic tickle?
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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