sounds good ope this cliant works for us
----- Original Message ----- 
From: "kevin and Emma" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, June 13, 2007 9:25 PM
Subject: [Audyssey] Fw: [GMAGamesTalk] The new GMA Mud client is coming


> hi all, thought some on the list would be interested in the below.  I 
> don't
> think david greenwood is subscribed to this list so no point asking him
> questions here, but feel free to discuss.
> kevin - (lord l)
> "Civilization exists by geological consent, subject to change without
> notice"-Will Durant
> contact me:
> email/msn: [EMAIL PROTECTED]
> skype: lordandladyl
> ----- Original Message ----- 
> From: "David Greenwood" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, June 13, 2007 5:21 PM
> Subject: [GMAGamesTalk] The new GMA Mud client is coming
>
>
>>
>> Hi all,
>>
>> VipMud is a Mud client that we are currently about to alpha test.  For
>> those
>> of you who do not know what a Mud Client is, it is a communications
>> program
>> which allows you to communicate with on-line multi-user games on the
>> internet.
>>
>> In the past such clients as the following were used:
>> 1. GMud.  More or less accessible, but not usually right out of the box.
>> Its main weakness was that it had no scripting capabilities, and in my
>> opinion not too much better than a Telnet client.
>> 2. TinTin+ - an Unix text -based client which is an excellent program, 
>> but
>> it was only available for those accessing the internet through a Unix
>> shell.
>> 3. ZMud - Another excellent program, but almost totally inaccessible.
>> Mush Client - A reportedly good client supported by Jaws scripts, but it
>> does not work right out of the box.  Certainly it is not as powerful as
>> TinTin+ nor ZMud.
>>
>>
>>
>> The VipMud client that I always wanted would do the following:
>> 1. work right out of the box without having to download scripts or make
>> many
>> setup option changes.
>> 2. Work directly with Jaws, Window Eyes, and MS Sapi.
>> 3. Be able to use multiple voices concurrently, and be able to mix MS 
>> Sapi
>> speech with a screen reader voice. Also have different voices assigned to
>> different activities such as incoming text, command entry, script 
>> editing,
>> system messages, and so on.
>> 4. The gamer should be able to play multiple characters on a single Mud 
>> or
>> on multiple Muds at one time, and the characters should be able to work
>> together using triggers, aliases, macros, and other scripting commands.
>> 5. Support for.Wav, .OGG, and .MP3 files.  These files should be played 
>> as
>> background, or when an event is triggered such as when you kill a monster
>> or
>> you sustain an injury, or to indicate low stats such as energy, mana, hit
>> points, and so on.
>> 6. The scripting commands should be voice oriented.  For example, you may
>> want to stop speaking spam, but you may want it still displayed on the
>> screen for future use. Or you don't want something displayed on the
>> screen,
>> but you want it spoken.
>> 7. Lots of accessibility aids.  An example of one is let's say a 
>> character
>> name Xandiavier asks you a question.  It is a painful and time consuming
>> experience to first find his name on the output screen, if your client
>> allows this, and then cut and copy it to your entry field.  inStead you
>> could type: "Tell X", then press control-space to complete the word with
>> the
>> client doing the work by finding it in your recent output info, and then
>> finishing with "how's it going?"  The End result is "Tell Xandiavier 
>> How's
>> it going?"  Other shortcuts are needed as well, such as quickly finding a
>> previously entered command by typing one or more of its leading 
>> characters
>> and pressing, say Shift-space.  Another helpful tool would allow you to
>> extract hard to remember place names, character names, spells, and 
>> weapons
>> from a built-in list of names and phrases which you maintain with just a
>> simple keystroke.
>> 8. Be able to support powerful scripting capabilities to give you 
>> complete
>> control of your actions and environment.
>>
>> VipMud does all of the above and much more.  It is almost completely
>> written
>> and is going into alpha testing.  Beta testing will start in the summer
>> sometime, and it should be coming out early fall, and so stay tuned.
>>
>> Regards,
>> David Greenwood
>> [EMAIL PROTECTED]
>> http://www.GMAGames.com
>>
>>
>>
>>
>>
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>
>
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