hi nickloss i like your sujjestion better i think in some ways i would find that easayer because their are voice prompts the tricky bit which i like is finding the correct keys in the spesefied amount oof time ----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: "Daniel Miller" <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> Sent: Monday, June 18, 2007 8:52 AM Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers tohelp with research project.
> > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > Hi Daniel > I tried out both games. > I will reply inline to your questions. > Were the instructions helpful in teaching you how to play the games? > Oh yes,, very clear. > How long did it take you to have a good understanding of how to play > each version of the game? > Not long at all. When playing the first time I understood it already. > Which version, FingerDance1 or FingerDance2, was easier to play and why? > I find both versions tricky. > But I prefer version1 because my ear is tuned into drums much better > than to sliding sounds. I can react quicker to drum rolls. > I sometimes find that when I press the correct letter I still hear an > error sound. A fraction of a second after *I heard the high drum sound > in the left speaker for instance, I press q but then I hear an error > sound. This only happens sometimes. Some times if I press the correct > letter a fraction of a second after that specific drum roll I hear the > clap sound, but sometimes it plays the error sound. > I further suggest that after the drum roll played and there is about 2 > seconds silence on the left that the game should still accept the > letter I press. IN other words: I hear a high drum roll on the left, > then I hear say 2 drum rolls from the right and then one from the left > again, so while that 2 drums rolls in the right speaker are playing, I > should be able to press the one that played on the left. > I hope my explanation is clear. > If you played each game more than once, what was your score the first > time you played it and what was your score the last time you played it? > The score will be spoken at the end of the game in terms of a ranking. > For example, you score could be terrible, pretty good, very good, or > incredible. > My first score was terrible; my last score was not very good. > Were the games fun and/or interesting? > Oh yes, these kind of games improves my reaction time and also hand ear > coordination. > Do you think that the gameplay ideas presented by FingerDance could be > used to make a fun Rhythm-Action audio game that you would like to play? > Oh yes. > If you could, how would you improve these games? > My suggestion here is that you create a game that will test the gamer's > reaction to various keystrokes. It can work like this: while the song is > playing, a voice speaks different keystrokes such as letters, numbers, > punctuation keys as well as hot keys such as shift+down arrow. And then > you only have a few seconds to press that keystroke before the next one > is spoken. > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
