hi nickloss i like your sujjestion better i think in some ways i would find 
that easayer because their are voice prompts the tricky bit which i like is 
finding the correct keys in the spesefied amount oof time
----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: "Daniel Miller" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Monday, June 18, 2007 8:52 AM
Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers 
tohelp with research project.


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> Hi Daniel
> I tried out  both games.
> I will reply inline to your questions.
> Were the instructions helpful in teaching you how to play the games?
> Oh yes,, very clear.
> How long did it take you to have a good understanding of how to play
> each version of the game?
> Not  long at all. When playing the first time I understood it already.
> Which version, FingerDance1 or FingerDance2, was easier to play and why?
> I find both versions tricky.
> But I   prefer version1 because my ear is tuned into drums much better
> than to sliding sounds. I can react quicker to drum rolls.
> I sometimes find that  when I  press the correct letter I still hear an
> error sound. A fraction of a second  after *I heard the  high drum sound
> in the left speaker for instance, I  press q but then I hear an error
> sound. This only happens   sometimes. Some times if I press the correct
> letter a fraction of a second after that specific drum roll I hear the
> clap sound, but sometimes it    plays the  error sound.
> I further suggest that after the  drum roll played and there is about 2
> seconds silence on the left  that the game should still accept the
> letter I press.  IN other words: I hear a high drum  roll  on the left,
> then I hear say 2 drum rolls from the right and then one from the left
> again, so while that 2 drums rolls in the right speaker are playing, I
> should be able to press the one that played on the left.
> I hope my explanation is clear.
> If you played each game more than once, what was your score the first
> time you played it and what was your score the last time you played it?
> The score will be spoken at the end of the game in terms of a ranking.
> For example, you score could be terrible, pretty good, very good, or
> incredible.
> My first score was terrible; my last score was not very good.
> Were the games fun and/or interesting?
> Oh yes, these kind of games improves my reaction time  and also hand ear
> coordination.
> Do you think that the gameplay ideas presented by FingerDance could be
> used to make a fun Rhythm-Action audio game that you would like to play?
> Oh yes.
> If you could, how would you improve these games?
> My suggestion here is that you create a game that will test the gamer's
> reaction to various keystrokes. It can work like this: while the song is
> playing, a voice speaks different keystrokes such as letters, numbers,
> punctuation keys as well as hot keys such as shift+down arrow. And then
> you  only have a few seconds to press that keystroke before the next one
> is spoken.
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