Hey, thanks for the compliments man.
  Regarding the idea of making rail racer battle capable, I was actually 
going to do this, but decided to spend the time on creating online play 
instead, I think looking back it was a good decision.
  Regarding the rest of your ideas, all I can say is Rail Racer 2 perhaps?
  Later,
  Che

----- Original Message ----- 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "gamers audyssey." <[email protected]>
Sent: Tuesday, June 19, 2007 11:26 PM
Subject: [Audyssey] rail racerjumpjets


> Lo all,
> First I'd like to give Che a big well done. This game is gonna rock once 
> everyone jumps on tomorrow. If I weren't about to go colleging I'd give 
> Che much more than $33, but such is life *smile*
> However, the only speech synth I have available is that stupid narrator 
> (ms sam  or w/e) and as you say in your tutorial, you need to speed things 
> up for faster feedback. I've   got a realspeek cd here, but is there any 
> other way we could have which tells us how high the jump is? That's 
> probably one of my favorite parts, but it's one of the scariest too. That 
> bonus demo track is much harder than the demo track, and as a result I 
> have to speed sam up and I can't tell when it's saying 60 or 20, *crash!*
> I lve the croud effects as you pass by  and are about to jump, but maybe 
> sometimes when you crash you could have people booing, laughing etc? The 
> game is so authentic I'm always expecting to hear catcalls and stuff 
> anyway. This has so much potential it's crazy. In later versions we should 
> have built in weapons so we can shoot one another while racing, lay traps, 
> a lot like that old twisted metal game for ps1.
> Love it! Can't wait to see your rpg! You r0k! Make sure that if theres 
> voice acting in it that it's as good as the guy who does the menues for 
> rr. Oh yeah and btw, when you take damage does it just slow you down, 
> alter your turns or what? I've noticed that even when i'm at 75 or 80% and 
> the race is ver the next time seems fine. I think that when your damaged 
> strange things should happen. Jets should malfunction or throw you too 
> high, your racer should behave irraticly when going aroun curves and when 
> you hit unrealistic percentages you should just break down causing you to 
> forfit. And the starting sound of the racer should be different for 
> different amounts of damage too.
> And that's my two cents! Great game!
>
>


_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to