How bout vb6? Where can I get a good book on vb6? And the reg
programs, that must be real hard to compose with vb6. Maybe a dll
attatched to an .exe, example: .exe program runs, then dll runs ontop.
Dont know if it works though.

On 7/4/07, Thomas Ward <[EMAIL PROTECTED]> wrote:
> Hi Andy,
> Well, all I can say is Autoit is not very good for writing high quality
> audio games. For one thing you really need a programming language like
> C++C#, or VB which can handle DirectX.
>   Autoit is not a real programming language as such, and what you learn
> in it is totally incompatible with newer object oriented programming
> designs you find in C++, Java, and C#. If you really really want to
> write games I can't stress doing it the right first is the best way to
> do it even if it is a text based guess the number game in C++ or C# is a
> start down the right path.
>
> Andy Smith wrote:
> > No. Autoit is indeed a scriptingg language. And I am not trying to
> > pack stuff or do harm with it as I said I have stopped. And I talked
> > to a few people, and some say that autoit is a propper language. I
> > personally kinda think that; it can do GUIS with menus and stuff, and
> > I dont know how you'd to actual games wiith registration and all, but
> > hey, anything's possible.
> >
> >
> > On 7/3/07, Thomas Ward <[EMAIL PROTECTED]> wrote:
> >> Hi Andy,
> >> Hmmm... Perhaps you realise this or not, but Autoit is not  a
> >> programming language, but is a tool kit. If you are attempting to use
> >> that to break into the gaming market your going the wrong way about it.
> >> You won't learn anything constructive or useful in the real programming
> >> world that way.
> >> Some languages like C#.net and VB.net are not that complex to learn, and
> >> can be learned in a matter of a couple of months. It is the other stuff
> >> such as math, physics, etc involved that takes the most education and
> >> learning.
> >>
> >>
> >> Andy Smith wrote:
> >>> I know, that game devs wont use that info against us. Now if I took
> >>> the time to actually learn a programming language, I am starting easy
> >>> and trying to make  simple things with autoit, so I can build up, and
> >>> then create some games. I wont even bother to secure them. Just type
> >>> in some random letters in a generated email or something. But, I know
> >>> game devs wont use that info. But if anyone here listtens to security
> >>> now which is at grc.com/seciritynow, you will know that there are
> >>> quite a lot of exploits in SQL databases, etc. And the fact that Liam
> >>> makes everyone type in their names and email addresses makes me even
> >>> more nervous. So? You wont give it away, I trust you liam. But,
> >>> hackers anyone? Ever heard of them? Anyone know what they do, ever
> >>> thought of them? Well probably not; I got this rediculious spam book
> >>> that showed how to break into databses and stuff. I wont do it of
> >>> course, but it is amazingly easy to break a script and get to the
> >>> underlying info. Reaking havoc with people's information is not good
> >>> at all. If you dont believe that any server, any server even paypal is
> >>> at risk. I probably sound paranoid and I wouldn't blame you for
> >>> thinking that, but it makes somee feel nervous. If you have a firewall
> >>> antivirus, nope; no good on web pages. Think your secure if you've got
> >>> the latest windows patches? Nooooo. Microsoft has  failed to release
> >>> patches to hundreds of things. And now we're drifting  off topic with
> >>> windows security. While I agree with everyone here, that paying for a
> >>> game is of utmost importance, and I honestly would pay for a game, I
> >>> really would, but you really dont know what's under the hood.
> >>> Think about that, the next time you pay for a game. And if you think
> >>> your safe if you've got that padlock icon and the https://blabla.bla?
> >>> Well, not really.
> >>>
> >>> So think about that the next time, you do online shopping. I even
> >>> heard of awful stories of people's stuff getting robbed and stolen.
> >>> And no matter how much security is in place, there is always a way.
> >>> Thats the only reason for my cracking stuff. And surely others as
> >>> well. Also go to twit.tv if you dont believe my blabbing. Its not
> >>> really blabbing though. But still if you still think that you are
> >>> safe. Well. One day itll happen. Im sure of it.
> >>>
> >>> On 7/2/07, Charles Rivard <[EMAIL PROTECTED]> wrote:
> >>>> Some people live on very small incomes, and they find it very difficult
> >> to
> >>>> even save a few dollars every month.  So to say that anyone can afford
> >> $30
> >>>> to $40 is sometimes not true.  I know.  I've been there.  I was living
> on
> >> a
> >>>> monthly income of $700, $375 of which went toward rent.  Then there
> were
> >>>> electric bills, phone bills, Internet bills, water bills, gas bills,
> >>>> groceries including dog food for my guide, the occasional vet bill for
> >> the
> >>>> guide, and an occasional unexpected expense or so.  After all that,
> every
> >>>> stinking month, guess how many games I was buying??  Absolutely zero!,
> >>>> --
> >>>> Isn't it interesting that the same people who laugh at science fiction
> >>>> listen to weather forecasts and economists?
> >>>>
> >>>> ----- Original Message -----
> >>>> From: "Josh" <[EMAIL PROTECTED]>
> >>>> To: "Gamers Discussion list" <[email protected]>
> >>>> Sent: Monday, July 02, 2007 2:07 PM
> >>>> Subject: Re: [Audyssey] Fw: piracy of games?
> >>>>
> >>>>
> >>>>> no it doesn't. Especially when paying for a $30 or $40 game. Anyone
> can
> >>>>> afford $30 or $40 and if they can't then I'm sure someone else could
> buy
> >>>>> it
> >>>>> for them.
> >>>>>
> >>>>> Josh
> >>>>
> >>>> _______________________________________________
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> >>>
> >>>
> >>>
> >>
> >>
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