Hi Andy,
I could show you code how to load and play a wav file, butI don't have a 
clue how to actually do sound generation in code.
To do sound generation like in Mario Brothers, Double Dragon, etc back 
in the day that all games did that is extremely complex code, and has 
largely fallen out of use amung game developers. Most developers simply 
play and mix wav files using DirectX, SDL, Open AL, etc...

Andy Smith wrote:
> hey does anyone know how to write it all out in code and stuff? It's
> gotta be better than goldwave; it can do anything if you just tried.
> Of course,  just want to know how to do it; probably wont d it, either
> wont do it till I'm 3000, or wont do it at all. Lol!
>   


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