Maybe different features based on the skill level you choose?  In the easy 
difficulty, no randomness and randomness and monster behavior on other skill 
levels?  Just a thought.
--
Assault is a behavior, not a device.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, July 08, 2007 12:57 PM
Subject: Re: [Audyssey] Question about Monty


> Hi Christian,
> While I like the concept of random item and monster placement it really
> defeats what I am trying to do which is recreate Montezuma's Revenge as
> close to the original game as possible. The original Atari version had
> no randomly placed items. So Monty currently has no code to do that.
> If I later decide to add random items, random numbers of weapons, etc
> then I will try and do that in a much later release of the game. Like a
> Monty 2.0 version or something like that. Right now I have about 100
> people on a waiting list who prepaid for this game,and I want to get 1.0
> out to them so I fulfill my obligation to them asap.
>
> Christian wrote:
>> Hi Thomas and all,
>> First, I have completed the game on easy difficulty and now going to play 
>> the normal level.
>> I really like the game and the sound effects are great! one thing that i 
>> really hope will be in the full release is a little more random gameplay. 
>> Like monsters and other objects are placed at random locations each time 
>> you start a new game. Since now I know where monsters as well as gems and 
>> healing potions are located.
>> What do you think?
>> All the best,
>> Christian
>
>
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