To be honest, I try to use as few swords as possible, apart from on 
spiders. ----- hmmm, maybe there should be a bonus for unused swords at the 
end of the stage?

I don't believe, even on hard difficulty, that I've actually been killed by 
the enemies taking damage off me anyway.

I think out of everything, the instant death enemy jump has killed me by far 
the most.

Beware the Grue!
Dark.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, July 10, 2007 4:49 PM
Subject: Re: [Audyssey] Monty, my thoughts


> Personally, I like having to replay the level when you die.  Hint!  Hint!
> Hint!!  Now that you've been warned, if you don't want the hint, quit
> reading, because here it comes:  Use the swords tactically in case you die
> later in the level.
>
> --
> God loves everyone, but probably prefers "fruits of the spirit" over
> "religious nuts!"
>
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Cc: <[email protected]>
> Sent: Tuesday, July 10, 2007 1:00 AM
> Subject: [Audyssey] Monty, my thoughts
>
>
>> Hi Thom.
>>
>> well, I've finally! had my chance to try out this game and I like!
>>
>> the audio is great, and I'm well impressed at the way trapslike
>> disappearing platforms have come out. I also deffinately like the use of
>> Sapi to note the items, sinse it cut down on item sfx needed for the 
>> game.
>> The object list key was also helpful, ----- particularly in telling the
>> difference betwene torches and fire. I also notice the sounds for the
>> original game, ------ nice!
>>
>> I especially like the directional jumping system, it's a really good way
>> of knowing precisely where your character is flying off to, in fact, the
>> platforming sequences are a lot the way I imagined audio conversions of
>> games like Prince of Persia, making heavy use of horizontal structures 
>> and
>> memory to represent a vertical environment, as a big fan of exploration
>> games this is something I deffinately liked.
>>
>> When it comes to platforming though, one thing did slightly confuse me.
>> when your continuously moving and reach the edge of a ledge, you
>> automatically stop. SDimilarly, when standing on a disappearing platform,
>> you can only walk one step at a time. though I can see the point of not
>> letting you run off ledges, I personally did find this made the
>> platforming sections of the game slightly easy, sinse I didn't really 
>> have
>> to pay attention when I was pegging along and came to a gap.
>>
>> Perhaps this could be something which changes according to difficulty?
>>
>> Also, as I mentioned in another E-mail, something rather odd did happen 
>> if
>> I land ontop of a skull or snake. Even on easy difficulty with full
>> health, this would cause instant death, ----- is there a reason for this?
>>
>> As I said, the exploration and finding treasure aspects of the game are
>> some of my favourites, perhaps you could considder adding a couple of
>> functions to make these slightliy easier such as a "have I been here
>> before" key ala Shades of doom, and maybe markers as well. Perhaps you
>> could also considder adding restart points so that falling down a hole
>> doesn't mean restarting the level, ----- I can guess some of the later
>> levels are quite long. Personally, I didn't particularly use the map,
>> mostly because of the square by square reading (and the fact I'd rather
>> discover things myself). while this might just be me, I did wonder if a
>> scan function ala pinball xtreme would be good for the map, ------ though
>> of course this might just be my lack of patience.
>>
>> I did enjoy the game background ambience and audio, ----- does this 
>> change
>> from temple to temple? I also deffinately like one suggestion I saw in an
>> E-mail a while ago about expantion packs to the game with new enemies and
>> environments, deffinately a good thing, particularly as with a couple of
>> modifications, perhaps some other early side scrollers like Rowland on 
>> the
>> ropes (also known as Freddy), Donkey Kong or maybe even some of the Manic
>> mine games could be made available in audio. Perhaps we could even have a
>> temple creater eventually so that we can expand the monti formular with
>> new temples, ----- but obviously the game will have to be finished first.
>>
>> good luck with it, and I'm very much awaiting the next version (this is
>> one I'll deffinately be buying).
>>
>> All the best,
>>
>> Dark.
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>>
>
>
>
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