To be honest, I try to use as few swords as possible, apart from on spiders. ----- hmmm, maybe there should be a bonus for unused swords at the end of the stage?
I don't believe, even on hard difficulty, that I've actually been killed by the enemies taking damage off me anyway. I think out of everything, the instant death enemy jump has killed me by far the most. Beware the Grue! Dark. ----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, July 10, 2007 4:49 PM Subject: Re: [Audyssey] Monty, my thoughts > Personally, I like having to replay the level when you die. Hint! Hint! > Hint!! Now that you've been warned, if you don't want the hint, quit > reading, because here it comes: Use the swords tactically in case you die > later in the level. > > -- > God loves everyone, but probably prefers "fruits of the spirit" over > "religious nuts!" > > ----- Original Message ----- > From: "Dark" <[EMAIL PROTECTED]> > To: <[email protected]> > Cc: <[email protected]> > Sent: Tuesday, July 10, 2007 1:00 AM > Subject: [Audyssey] Monty, my thoughts > > >> Hi Thom. >> >> well, I've finally! had my chance to try out this game and I like! >> >> the audio is great, and I'm well impressed at the way trapslike >> disappearing platforms have come out. I also deffinately like the use of >> Sapi to note the items, sinse it cut down on item sfx needed for the >> game. >> The object list key was also helpful, ----- particularly in telling the >> difference betwene torches and fire. I also notice the sounds for the >> original game, ------ nice! >> >> I especially like the directional jumping system, it's a really good way >> of knowing precisely where your character is flying off to, in fact, the >> platforming sequences are a lot the way I imagined audio conversions of >> games like Prince of Persia, making heavy use of horizontal structures >> and >> memory to represent a vertical environment, as a big fan of exploration >> games this is something I deffinately liked. >> >> When it comes to platforming though, one thing did slightly confuse me. >> when your continuously moving and reach the edge of a ledge, you >> automatically stop. SDimilarly, when standing on a disappearing platform, >> you can only walk one step at a time. though I can see the point of not >> letting you run off ledges, I personally did find this made the >> platforming sections of the game slightly easy, sinse I didn't really >> have >> to pay attention when I was pegging along and came to a gap. >> >> Perhaps this could be something which changes according to difficulty? >> >> Also, as I mentioned in another E-mail, something rather odd did happen >> if >> I land ontop of a skull or snake. Even on easy difficulty with full >> health, this would cause instant death, ----- is there a reason for this? >> >> As I said, the exploration and finding treasure aspects of the game are >> some of my favourites, perhaps you could considder adding a couple of >> functions to make these slightliy easier such as a "have I been here >> before" key ala Shades of doom, and maybe markers as well. Perhaps you >> could also considder adding restart points so that falling down a hole >> doesn't mean restarting the level, ----- I can guess some of the later >> levels are quite long. Personally, I didn't particularly use the map, >> mostly because of the square by square reading (and the fact I'd rather >> discover things myself). while this might just be me, I did wonder if a >> scan function ala pinball xtreme would be good for the map, ------ though >> of course this might just be my lack of patience. >> >> I did enjoy the game background ambience and audio, ----- does this >> change >> from temple to temple? I also deffinately like one suggestion I saw in an >> E-mail a while ago about expantion packs to the game with new enemies and >> environments, deffinately a good thing, particularly as with a couple of >> modifications, perhaps some other early side scrollers like Rowland on >> the >> ropes (also known as Freddy), Donkey Kong or maybe even some of the Manic >> mine games could be made available in audio. Perhaps we could even have a >> temple creater eventually so that we can expand the monti formular with >> new temples, ----- but obviously the game will have to be finished first. >> >> good luck with it, and I'm very much awaiting the next version (this is >> one I'll deffinately be buying). >> >> All the best, >> >> Dark. >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
