For me personally its not necessary to buy third party  sapi voices. The
mary voice is clear enough to understand everything in the game.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Dark
Sent: Tuesday, July 10, 2007 8:00 AM
To: [email protected]
Cc: [email protected]
Subject: [Audyssey] Monty, my thoughts

Hi Thom.

well, I've finally! had my chance to try out this game and I like!

the audio is great, and I'm well impressed at the way trapslike disappearing
platforms have come out. I also deffinately like the use of Sapi to note the
items, sinse it cut down on item sfx needed for the game. The object list
key was also helpful, ----- particularly in telling the difference betwene
torches and fire. I also notice the sounds for the original game, ------
nice!

I especially like the directional jumping system, it's a really good way of
knowing precisely where your character is flying off to, in fact, the
platforming sequences are a lot the way I imagined audio conversions of
games like Prince of Persia, making heavy use of horizontal structures and
memory to represent a vertical environment, as a big fan of exploration
games this is something I deffinately liked.

When it comes to platforming though, one thing did slightly confuse me. when
your continuously moving and reach the edge of a ledge, you automatically
stop. SDimilarly, when standing on a disappearing platform, you can only
walk one step at a time. though I can see the point of not letting you run
off ledges, I personally did find this made the platforming sections of the
game slightly easy, sinse I didn't really have to pay attention when I was
pegging along and came to a gap.

Perhaps this could be something which changes according to difficulty?

Also, as I mentioned in another E-mail, something rather odd did happen if I
land ontop of a skull or snake. Even on easy difficulty with full health,
this would cause instant death, ----- is there a reason for this?

As I said, the exploration and finding treasure aspects of the game are some
of my favourites, perhaps you could considder adding a couple of functions
to make these slightliy easier such as a "have I been here before" key ala
Shades of doom, and maybe markers as well. Perhaps you could also considder
adding restart points so that falling down a hole doesn't mean restarting
the level, ----- I can guess some of the later levels are quite long.
Personally, I didn't particularly use the map, mostly because of the square
by square reading (and the fact I'd rather discover things myself). while
this might just be me, I did wonder if a scan function ala pinball xtreme
would be good for the map, ------ though of course this might just be my
lack of patience.

I did enjoy the game background ambience and audio, ----- does this change
from temple to temple? I also deffinately like one suggestion I saw in an
E-mail a while ago about expantion packs to the game with new enemies and
environments, deffinately a good thing, particularly as with a couple of
modifications, perhaps some other early side scrollers like Rowland on the
ropes (also known as Freddy), Donkey Kong or maybe even some of the Manic
mine games could be made available in audio. Perhaps we could even have a
temple creater eventually so that we can expand the monti formular with new
temples, ----- but obviously the game will have to be finished first.

good luck with it, and I'm very much awaiting the next version (this is one
I'll deffinately be buying).

All the best,

Dark.
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