Hi Trenton, Well, keep in mind as i write this my primary goal at this point is just to get 1.0 released, and add additional features, include end user suggestions, etc in some future release. Not tomention I feel strongly Monty, at least initially, should be similar to the classic 1983 game. As for Angela It would not be that hard to include her back into the game. Though, inclusion of her character should probably wait for some future release. I'm mainly conserned with getting the original levels coded, compiled, and ready for release. As for your suggestion of end user created voice packs that would be a nice thing to add, but would take considerable time which I don't have to get in to 1.0.
Trenton Matthews wrote: > Ah, quite reasonable! > Hmm. Two interesting ideas came to mind. Well, ok, one is actually a > question. The idea is, since Angela was in the alpha versions of the game, > would it be a possibility to have both characters to choice from? After the > "Play New Game" option is selected, there could be a "audio screen" that > says: > "Please select an adventure. > Angela, A > Panama Joe, P > Cansel, Escape" > I honestly miss! Angela's screams! > > Both characters would be doing the exact same things, I'm wondering if it > would be a bad to do a thing like that. > And my question is, even though its possible to use SAPI 5 voices for the > game, would it be alright if gamers could make "USA Voice Packs?" > For example, if someone doesn't want to buy 3-quality voices, and wishes to > have human speech instead of SAPI while playing, they could make either .wav > or .ogg files of the options that are in the menus, and that are also in the > game, with SAPI only reading the scores and objects. > The idea of this came to me while playing a playstation 1 game called: "Evil > Zone," which is a fighting game. I won't go into what its about here, but > the main thing about the game I like, is that you could select which > characters would tell you if your memory card was loaded or not, if there > was any room to save on the card, and also, any character could tell you > when a fight was over or ended! > In Monty's case, if people wanted to have the game self-voicing with human > speech, they'd first have to download a "USA Voice-Pack" they would want, > and extract the files in the "audio" folder of Monty, or any other USA Game > that had this feature. Next, they'd start the game, and pres "f5" for > example, between from "Humanware Speech" to "SAPI." After your SAPI voice > said: "Human Speech," then the "Voice-pack" would kick in, and say the > option that you're currently on in the menu. Of course, pressing "f5" would > place you back with your SAPI voice again. > Documentation would be needed I'm sure so people could understand on how > the packs work. It's the same like "Sound MODS," only difference is, the > sounds are not used for inside the acctual game. > Well, if any of the ideas sound good, let me know, and I'll certainly get on > with that idea of making my own self-voicing menus! > Regards, > Trenton > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
