Hmm. I wonder if the map editor could be like the one that's used for the 
game "Dynaman." Of course then the question would be, how complex could the 
person make their own levels for Monty?

----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, July 11, 2007 8:16 PM
Subject: Re: [Audyssey] Randomising Montezuma's Revenge.

> Hi Che,
> I have a program that builds map files, but unfortunately it requires a
> solid knolege of my underlying game engine API, and a good firm knolege
> of C#.Net.
> I'd have to find a good way to allow users to script their own levels
> using xml or something much easier. I like the concept, and I think a
> end user map making utility might be something I should look at for
> version 2.0 or at least a future update after 1.0.
>
> Che wrote:
>> Hi Thomas,
>>   I assume you have programmed a map creation tool for Monty.  Is this 
>> going
>> to be released in some form to the players of the game so custom levels 
>> can
>> be made?
>>   I can tell you from my experience with RR that this will greatly expand
>> the longevity of your game, and give the players maps that can be swapped
>> and tested.
>>   Just my two cents, but if it were me, I wouldn't spend time worrying 
>> about
>> randomization, but instead create a player friendly map maker, this 
>> feature
>> alone will probably get you many sales you otherwise would not have, as 
>> well
>> as keep buzz going for the game much longer than it  might without it.
>>  Just my opinion, that and a cup of coffee will get you a cup of coffee.
>>   Later,
>>   Che
>>
>
>
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