I wish we could get this game, Phil.  It sounds like it would be a fun 
challenge.  Any possibilities in the future that you can forsee?
--
God loves everyone, but probably prefers "fruits of the spirit" over 
"religious nuts!"

----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, July 13, 2007 10:09 PM
Subject: Re: [Audyssey] big update coming to duck hunt


> Hi Liam,
> I remade the classic Duck Hunt game in 2000 but it was a self voicing DOS
> game.
> I thought some of the ideas could be used in yours.
> Here is the instructions for it:
>                 P C S DUCK HUNT
>                  Produced by
>              Personal Computer Systems
>                  Written by
>                  Carl Mickla
>                   Sounds created by
>                  Phil Vlasak
>                            voice by
>                  Phil Vlasak
>                  Version 1.0
>                 Copyright 2000
>
>     It's three AM. grab your shotgun, a box of shells and your
> duck call and lets go hunting!  In this arcade duck hunting game
> you hear the ducks flushed out and flying away to the right and
> left.  There isn't much time for studying.  You must aim the gun
> and fire before you lose the shot.  Make sure it is a duck or goose
> in the sights, or your day may be cut short at the Personal
> Computer Systems game preserve.
>
> You first get the title credits, then you are told that you have a
> total of twenty four shells and your shot gun holds three at a
> time.
> Can you hear the flock of ducks?  Or is it an eagle or hawk?
> If you hit one of these two, you may be arrested!
> Before reloading, click your safety on.
> Before shooting, click the safety off.
> Try the duck call to attract more birds!
> If you are successful, the ducks will be flushed out.
> Some birds fly low so you can aim right at them,
> others fly higher so you have to lead them.
> For beginners, try the laser sight to spot a bird.
> When you hear the sound of a duck flushed then moving, you must
> determine if it is a Hawk or an Eagle.
> Then you move your gun so the gun click occurs in the same place
> moving left or right that the sound of the bird occupies.  Next you
> need to listen clearly to the bird call to determine how height the
> bird is.  The shorter and less distinct the call is, the higher the
> bird is and requires you to lead it in the direction that it is
> traveling.
>
> Help screen:
> F1 key gives you the help screen.
> You can get help on the keys needed to play the game or you can
> review the sounds in the game or get instructions.
> In all the help sections, up and down arrow keys move you through
> the choices.  The escape key takes you out of the help sections.
>
>
> Key Help:
> Down arrow shoots your gun.
> Left and right arrow keys move your gun left or right.
> Up arrow key moves your gun to the center.
> F1 help.
> Escape quits game.
> Delete key toggles safety on and off.
> End key loads gun one shell at a time.
> Insert key toggles laser sight on and off.
> Page down key is your duck call.
> Home key gives you the number of ducks put up and hit.
> Page up key gives the number of remaining shells.
>
> Game sounds:
> Hit enter on the sound selections to hear them.
> Hit escape to get out of the sound index.
> In the sound index you will be able to learn the distinct call of
> the ten birds in the game.
> mallard duck
> pintail duck
> wood duck
> american widgeon duck.
> canada goose.
> snow goose.
> green winged teal duck.
> ring necked duck.
> golden eagle.
> red tailed hawk.
> The other sounds are:
> Your gun moving, bird a higher tone.
> Gun shot.
> Bird hit.
> You hitting the out of bounds bumper.
> Duck call.
> Bird sounds near, distant, then farthest away.
>
> Are you up to the challenge of this arcade game?  Do you have what
> it takes?  Grab your gun and a box of shells and lets go duck
> Hunting!
>
>
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, July 13, 2007 4:10 PM
> Subject: Re: [Audyssey] big update coming to duck hunt
>
>
>>I suppose I could make that an option.  I just had this urge to capture 
>>the
>> old classic game.
>> ----- Original Message ----- 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, July 13, 2007 3:07 PM
>> Subject: Re: [Audyssey] big update coming to duck hunt
>>
>>
>>> Hi Liam,
>>> I like your duck hunt game but I would rather hear more up-to-date 
>>> sounds
>>> than the ones in the original game.
>>> Or you could do a Super Duck Hunt using real sounds of ducks dogs and
>>> guns.
>>> Phil
>>>
>>> ----- Original Message ----- 
>>> From: "Liam Erven" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Friday, July 13, 2007 3:54 PM
>>> Subject: [Audyssey] big update coming to duck hunt
>>>
>>>
>>>> so I got a lot of emails in the last day or so and I've started working
>>>> on
>>>> the suggestions people had.  I want to add a mode with two ducks just
>>>> like
>>>> the original.  I'm also goign to make it random which direction the
>>>> ducks
>>>> will come from.  Mouse support is on my list.  I've mad the sapi speech
>>>> interuptable as well.  clay pigeon shooting is there too, but I don't
>>>> know
>>>> if that'll be in v 1.1.  I've actually had a ton of fun making this.
>>>> Any
>>>> other ideas that won't stray too far from the original concept?
>>>>
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>>>
>>>
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>>
>>
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>
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