Hi Phil, Thanks for the various suggestions. I've never quite thought about it quite that way, but interesting to think about. As for your beep idea I do remember James North had special approach sounds that played when the monster was close enough to jump over. For example skulls would do a little rattle to let you know they were there. Snakes hissed without biting and spiders did something else. At any rate the changed sounds a bit when they came close to the player.
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