Yeah eventually peasants can't be used for much.
----- Original Message ----- 
From: "Ken the Crazy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, July 09, 2007 7:01 PM
Subject: Re: [Audyssey] SoundRTS


> It would be better if you could upgrade your peasants to become footmen,
> archers, and so on so you don't have to kill them off.
> Ken Downey
> President
> DreamTechInteractive!
>
> And,
> Coming soon,
> Blind Comfort!
> The pleasant way to get a massage--no staring, just caring.
>
> ----- Original Message ----- 
> From: "Shadow Dragon" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, July 09, 2007 1:05 PM
> Subject: Re: [Audyssey] SoundRTS
>
>
>>I remember in warcraft2 you could actually have your units attack 
>>eachother
>> if you wanted to get rid of them. This feature would be nice to see.
>> ----- Original Message ----- 
>> From: "Neo" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Monday, July 09, 2007 8:38 AM
>> Subject: Re: [Audyssey] SoundRTS
>>
>>
>>> Yeah, the ability to fire your own units or buildings could come in 
>>> handy
>>> at
>>> times.
>>> I think the unit blindness thing is something like this: When you order
>>> an
>>> unit to go somewhere, it calculates the shortest and straightest path.
>>> And
>>> when something is blocking the way, it doesn't realize that it should go
>>> elsewhere and just keeps on trying. This is what I think.
>>> Take care,
>>> Lukas
>>> ----- Original Message ----- 
>>> From: "Willem" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <[email protected]>
>>> Sent: Monday, July 09, 2007 4:20 PM
>>> Subject: [Audyssey] SoundRTS
>>>
>>>
>>>> Hi Jean-Luc
>>>> Lol are the units in SoundRts blind?  I say this because I sometimes
>>>> hear
>>>> units walking into walls.  Also once when I had 7 footmen an archer and
>>>> 3
>>>> or 4 knights, I ordered footman 7 to go somewhere, but I just heard a
>>>> walking sound and he went nowhere.  Then I sent him somewhere else and
>>>> heard him continuously bonking against the wall, still going nowhere.
>>>> Also I would like to see a feature to fire units.  I had to let the
>>>> peasants commit suicide by walking into the enemy camp when I wanted a
>>>> bigger army. Lol!
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>>
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>
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