Would use a sound like in SOD, and also the identify key. So you get 
the sound until you pick up, and if want to know what the object is 
you hit a key and it says name of object.

At 03:54 PM 7/19/2007, you wrote:
>Hi all,
>All of us know there are several ways to make an inanimate object
>accessible in a game for a blind gamer, but I am wondering which way is
>best. For example, in Shades of doom when you wish to find a door,
>datacard, security chip, etc you can locate the object by listening for
>a continuous beep. That's fine for Sci-fi games. However, assume for a
>moment we are in a castle like in Sarah. In Sarah you will hear words
>spoken like sweet spoken over and over until you pick it up. There is
>also a third way as in Montezuma's Revenge were you are presented with
>sounds for gems, gold coins, etc and you listen for the specific sounds
>to collect the items.
>As many of you know I am working on other titles besides Montezuma's
>Revenge.
>  In Star Wars for example when a enemy drops a hand blaster how would
>you like me to  identify where that object is. Would you like to hear
>the sound of a voice saying hand blaster, hand blaster, hand blaster,
>over and over again, or would you like an object locator sound similar
>to Shades of Doom to find that object.
>Recently Trenton has braught up the idea for an accessible Tomb Raider
>which happened to be one of my favorite game series  when I was sighted.
>If I do eventually do one of those I'll have to be creative in
>identifying objects as most of them are inanimate objects like
>hyrogliphs, chains and levers to open secret passages, swinging ropes,
>weapon ammo, med kits, and so on. Basically, some things such as ropes
>and chains I can put sounds in which would fit with no problem. Some of
>the other things are questionable. Say you are seaking a golden mask or
>golden snake. I can't really represent them with sound, but I can use a
>object locator with a beep to pick them up, or I can use words to
>announce golden snake, golden mask, etc....
>What are your thoughts on this?
>
>
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Tim
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