Hi Andy, I do know what you mean. (Smile) Some things like ropes, chains, swords can be given loops that sound exactly like they are. They also fit into the background environment very well. Even old scrolls etc can be crumpling and shuffling paper which again is very destinctive and would fit in to the background very well. As for doors perhaps have a specific pannel beep like a control pannel in sci-fi games, and something like a rattling lock for midevil games.
Andy Smith wrote: > HI I think, that a sound would be best for an item. You know like in > troopanum and sod, and I think pipe2 as well the toolboxes. So by all > measn, sounds because you can tell what they are, and you know an > annoying voice gets really annoying, like you know the "game paused" > in ailiens in the outback from draconis, music, game paused. music, > game paused. Annoyyyyying! > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
