thanks i will try it out it is a good game smile
----- Original Message ----- 
From: "Cara Quinn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, July 24, 2007 3:14 PM
Subject: Re: [Audyssey] Jedi Quake: some progress, but...


>   Awesome!  good for you!  <smile>
>
> As for making a bot, do you mean bringing one into the game?...
>
> To do that, you simply press the , key when in the game and a bot will 
> come
> in after you.  <smile>  To make him go away, press m and he will 
> disappear...
>
> Best of luck and have fun!...
>
> Smiles,
>
> Cara  :)
>
> At 02:50 PM 7/24/2007 +0100, you wrote:
>
>>how do you make a bot i finally got the qmod working yea
>>----- Original Message -----
>>From: "Cara Quinn" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <[email protected]>
>>Sent: Tuesday, July 24, 2007 2:12 PM
>>Subject: Re: [Audyssey] Jedi Quake: some progress, but...
>>
>>
>> >   Hey Zack, glad you're making progress!  As for the bots standing 
>> > still,
>> > alas, sorry, no, there is not currently a way to make them do that. 
>> > They
>> > just don't want to behave!  Those blasted things!  lol!
>> >
>> >   You can, however, look in the mod.cfg file in your JediQuake41 folder
>> > and read it's comments...
>> >
>> > You'll find settings that you can change to make them play a little 
>> > nicer
>> > with ya if you want.  <smile>
>> >
>> > You can, for instance, make there aim worse or better, cause them not 
>> > to
>> > use so many Star Wars weapons or force powers...
>> >
>> >   As for the sounds, try the manual at the moment; I'm not sure if the
>> > sound test feature is available at the moment, and if it isn't, you can 
>> > go
>> > into your audio Quake folder, into your id1 folder, into your sounds
>> > folder, and then simply audition them that way.  Their names are self
>> > explanatory for the most part...
>> > For the JQ sounds, go into your JediQuake41 folder, into the sounds
>> > folder,
>> > and then you will find other subfolders which contain similar
>> > self-explanatory named wave files which you can then audition...
>> >
>> > HTH and have an awesome day!!!...
>> >
>> > Smiles,
>> >
>> > Cara  :)
>> >
>> > At 07:27 PM 7/23/2007 -0700, you wrote:
>> >
>> >>Hiya,
>> >>     Honestly, I've made quite a bit of progress with Jedi Quake.  I
>> >> believe I now have all the keys memorized, and am sorta beginning to
>> >> understand the different sounds.  My problem now is mainly the bots. 
>> >> I
>> >> am finding that I want one of them to just stand all still-like and 
>> >> not
>> >> move so as I can practice targeting and get an idea for what that 
>> >> sounds
>> >> like.  Is there any way I can do this?
>> >>     A learn game sounds menu item would be very helpful, or the 
>> >> console
>> >> equivalent anyway.
>> >>Any help, Cara?
>> >>Thanks much,
>> >>Zack.
>> >>_______________________________________________
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>> >>
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>> >>7:45 PM
>> >
>> > ---
>> >   View my on-line portfolio at:
>> >
>> > http://www.onemodelplace.com/CaraQuinn
>> >
>> >   "The only things I really think are important, are love, and each
>> > other.  -Then, anything is possible..."
>> >
>> > http://home.earthlink.net/~cara-quinn
>> >
>> >
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>> >
>> >
>> >
>> > _______________________________________________
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>> >
>>
>>
>>_______________________________________________
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>>
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>
> ---
>   View my on-line portfolio at:
>
> http://www.onemodelplace.com/CaraQuinn
>
>   "The only things I really think are important, are love, and each
> other.  -Then, anything is possible..."
>
> http://home.earthlink.net/~cara-quinn
>
>
> -- 
> No virus found in this outgoing message.
> Checked by AVG Free Edition.
> Version: 7.5.476 / Virus Database: 269.10.16/914 - Release Date: 7/23/2007 
> 7:45 PM
>
>
>
> _______________________________________________
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>
>
> -- 
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> Checked by AVG Free Edition.
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> 22/07/2007 19:02
> 


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