Hi,

Quote
I'm very, very new to the world of object-oriented programming, and I
have to admit that it scares the living love outa me,
End quote

Ok, what is so scary about object oriented programming? It is the basic 
building block of modern programming, and if you think about it the 
subject is very simple.
Your game character is an object. So you need to write a storage class 
to store his health, ammo, current location, etc. The class becomes a 
new type called Character.Which is used to create Character objects such 
as your hero.
Everything in your life is an object. Your car, your house, your dog, 
your computer, are all objects. Programmers uses classes to break down 
the objects into there basic storage values such as health, weather it 
is on or off, full or empty, bla. Simple really.

Quote
 but I was
thinking...what if the GMA Games game engine was shown to Microsoft or
Soni and they liked it.
End quote

Bare with me as I play devil's advocate here. Unfortunately, I think 
this is a fantacy. The GMA Engine is awesome for writing blind friendly 
games sure, but Sony and those guys have much more advanced engines for 
their Play Station games. Not to mention the GMA Engine was coded in VB 
6 which has no pportability to the Play Station or anywhere else.
However, you are correct that us in the blind development field should 
offer something to the big league developers to show them how to do 
blind accessibility and do it right.
As it happens I've been toiling with the concept of releasing the USA 
Games 3D engine as open source. It's not super advanced as an engine 
goes, I use trig based formulas rather than calculous, but it would be a 
good sample for big developers to look at and see the mechanics of game 
accessibility under the hood.
The engine is completely written in C#. It isn't C++, but is close 
enough to C++ for most game developers to read and understand what the 
game code does.

(Smile)


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