only limit population, as previously suggested and not the amount of food alowd. ----- Original Message ----- From: "Christopher Bartlett" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> Sent: Friday, July 27, 2007 2:33 PM Subject: Re: [Audyssey] Problem with sound rts multiplayer
> >>One more thing: in the next version, please remove the farm cap and count >>the knights as one unit since they function that way--when playing two >>players you could have 40 peasants but, because of the caps, only 20 >>knights--and when you throw the mages in it's worse. >>Still digging this game though. It's the best. >> >>Ken Downey > > I agree with removing the farm cap, but emphatically disagree with > the suggestion to lower the knight food cost. This is a game balance > issue. If all units required 1 food, then in the mid/end game there > would be zero incentive to build archers and footmen. The constraint > of having to balance numbers vs quality is a good game balance and > forces more interesting tactical thinking. > > Christopher Bartlett > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
