only limit population, as previously suggested and not the amount of food 
alowd.
----- Original Message ----- 
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Friday, July 27, 2007 2:33 PM
Subject: Re: [Audyssey] Problem with sound rts multiplayer


>
>>One more thing: in the next version, please remove the farm cap and count
>>the knights as one unit since they function that way--when playing two
>>players you could have 40 peasants but, because of the caps, only 20
>>knights--and when you throw the mages in it's worse.
>>Still digging this game though.  It's the best.
>>
>>Ken Downey
>
> I agree with removing the farm cap, but emphatically disagree with
> the suggestion to lower the knight food cost.  This is a game balance
> issue.  If all units required 1 food, then in the mid/end game there
> would be zero incentive to build archers and footmen.  The constraint
> of having to balance numbers vs quality is a good game balance and
> forces more interesting tactical thinking.
>
>         Christopher Bartlett
>
>
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