I don't think so.
Maybe the sound playback would have been handled smoother.
----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, July 27, 2007 6:03 PM
Subject: Re: [Audyssey] New audio tutorial for Sound RTS


> Does sound-rts use direct-x at all?
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
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> AOL: kutztownstudent
> skype: jkenn337
>
> ----- Original Message ----- 
> From: "SoundMUD" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, July 27, 2007 10:18 AM
> Subject: Re: [Audyssey] New audio tutorial for Sound RTS
>
>
>> The stuttering problem may come from not enough CPU. Maybe the
>> computer CPU is overloaded by other processes?
>>
>> Here is an extract of Pygame's manual:
>> NOTE: there is currently a bug on some windows machines which makes
>> sound play back 'scratchy'. There is not enough cpu in the sound
>> thread to feed the buffer to the sound api. To get around this you can
>> increase the buffer size. However this means that there is more of a
>> delay between the time you ask to play the sound and when it gets
>> played.
>>
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>
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