hi che,

I agree with you there 100% !

Josh

Most of the reason I don't like spam is because a lot of it is true.
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----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 03, 2007 2:38 PM
Subject: Re: [Audyssey] Saving AGM Games was behavior property


>  I don't se why you think there is very little possibility for this 
> Thomas.
>  It seems to me it would be fairly elementary, just serialize and
> deserialize the xml info from all the game objects, perhaps with a layer 
> of
> encryption in there so players can't change their own settings and done.
> This is basically the way I do it with Rail Racer and it works 
> beautifully.
>  This is something AGM definately needs badly, and I think would go a long
> way to promoting game creators producing more varied and deper games.
>  Later,
>  Che
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
> <gamers@audyssey.org>
> Sent: Friday, August 03, 2007 8:31 AM
> Subject: [Audyssey] Saving AGM Games was behavior property
>
>
>> Hi Josh,
>>
>> quote
>> Also could a utility be written which will modify your game file to add a
>> save and load game feature?
>> End quote
>>
>> As a developer myself I'd say there is very little possability for that.
>> Triditionally to save a game one needs to ""serialize" a game object
>> which means convert all the objects data to binary, and then write it
>> out to a binary data file. Then, to restore the objects state the binary
>> data file has to be opened, binary data read back in, and converted back
>> to something the object can read. Bottom line, this entire process has
>> to be inside the game core where the objects themselves are to have
>> direct access to the object's data, and to recreate a  game object based
>> on stored binary data at a later date and time.
>> Hth.
>>
>>
>>
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>
>
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