Hi, Ok I found out what I'm doing wrong. here's a message I got from the forum pasted below.
Re: another sample Hee Josh, I looked in a very quick way to your game, i saw a few things that weren't the way it should be. First of all you had several gamemanagers in the world. It is normal to only use one of them for each world ;). Your footsteps, your hear them all the time. Why? Because you set the default sound on footsteps. That isn't the way you should do it. Default sound is for the sound you make always. Like a engine of a machine that is always runing, your as player the sound of breathing. Connecting sounds to your actions goes as follows. Go to the player building block, enter the menu and don't select set properties, also not set reactions, but set reaction sounds. Here you can go through al the reactions of the building block player. The first one(if i'm not mistaking) is attack. Confirm by pressing SPACE, now you can choose your attack sound. The same way goes for al the other things, if a enemy needs a attack sounds, search trough his reaction sounds for the right reaction and set the right sound!. This goes for everything! Walking with the standard settings(directional), can also be set by reaction sounds. Set all the reactions: xminus,xplus,yminus and yplus to the walk sound, and you will see that you hear these sounds while you are walking. Keep in mind that if you die as player, because of a enemy, and you do that very fast, your player can't move anymore. How do you know you are dead? Set a reactionsound to the reaction die. Easy as that ;). Good luck with it, Michiel Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.