che, could I see your games? Josh
Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, August 03, 2007 6:00 PM Subject: Re: [Audyssey] AGM usability questions/feedback > having played around with AGM for a few hours, here are my impressions so > far. > First of all, hats off to you guys for taking on such an ambitious > project, I think once you include a few vital features and make some of > the > interface options more intuitive, you will have a very successful program > for the blind community to enjoy. > I created 2 simple games to start with, just your basic walk around and > shoot stuff to get the hang of the interface. > The reaction settings are quite confusing at first, and take a good bit > of > trial and error to get the hang of it. > I think some simple promts here would help tremendously, especially with > new users who are likely to get frustrated when they can't figure out how > the triggers connect. > I had to read the documentation over and over, especially regarding the > calculators to get any positive results. The tutorials tell you what to > do > step by step, but they do not explain each step enough as to why certain > things need to be done, especially with the calculators and comparisons. > The last game I worked on is a diving game, where the player will jump > from a diving board and do various flips and twists in the air before > breaking the surface of the water, with their score being based on how > many > tricks they do and how cleanly they enter the water. > Unfortunately the controls don't seem to allow this level of input > without > creating an entire interface of triggers from what I have learned so far, > but as I said I've only been at it a short time. > Is there a random number generator in AGM? If so, I haven't found it > yet. > If not, it is sorely needed. > As mentioned before, the volume of the interface is too low, and being > able to loop the menus from one side to the other would be very helpful as > well. > Including a save game feature is vital in my opinion, and since you guys > are using xml anyway, it should be relatively simple to do. > I think I will wait until the next version before continuing my diving > game, as I feel just a few more code additions will make the work much > more > efficient. > Lastly, at least one involved tutorial, with explainations for each step > of the way would be immensely helpful. > Congratulations team AGM, you guys should be very proud of what you have > done here, especially given the time constraints, and I for one look > forward > very much to see where this project goes. > Take care, > Che > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
