che, could I see your games?

Josh

Most of the reason I don't like spam is because a lot of it is true.
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----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 03, 2007 6:00 PM
Subject: Re: [Audyssey] AGM usability questions/feedback


>  having played around with AGM for a few hours, here are my impressions so
> far.
>  First of all, hats off to you guys for taking on such an ambitious
> project, I think once you include a few vital features and make some of 
> the
> interface options more intuitive, you will have a very successful program
> for the blind community to enjoy.
>  I created 2 simple games to start with, just your basic walk around and
> shoot stuff to get the hang of the interface.
>  The reaction settings are quite confusing at first, and take a good bit 
> of
> trial and error to get the hang of it.
>  I think some simple promts here would help tremendously, especially with
> new users who are likely to get frustrated when they can't figure out how
> the triggers connect.
>  I had to read the documentation over and over, especially regarding the
> calculators to get any positive results.  The tutorials tell you what to 
> do
> step by step, but they do not explain each step enough as to why certain
> things need to be done, especially with the calculators and comparisons.
>  The last game I worked on is a diving game, where the player will jump
> from a diving board and do various flips and twists in the air before
> breaking the surface of the water, with their score being based on how 
> many
> tricks they do and how cleanly they enter the water.
>  Unfortunately the controls don't seem to allow this level of input 
> without
> creating an entire interface of triggers from what I have learned so far,
> but as I said I've only been at it a short time.
>  Is there a random number generator in AGM?  If so, I haven't found it 
> yet.
> If not, it is sorely needed.
>  As mentioned before, the volume of the interface is too low, and being
> able to loop the menus from one side to the other would be very helpful as
> well.
>  Including a save game feature is vital in my opinion, and since you guys
> are using xml anyway, it should be relatively simple to do.
>  I think I will wait until the next version before continuing my diving
> game, as I feel just a few more code additions will make the work much 
> more
> efficient.
>  Lastly, at least one involved tutorial, with explainations for each step
> of the way would be immensely helpful.
>  Congratulations team AGM, you guys should be very proud of what you have
> done here, especially given the time constraints, and I for one look 
> forward
> very much to see where this project goes.
>  Take care,
>  Che
>
>
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