Hi Tim, Keep in mind as you make your own games with AGM that it will except file names only with letters and numbers in them. For Example, StoneStep1.wav is a good file name where Stone-Step1.wav wouldn't work. The files that ship in the sound lib have all kinds of characters AGM won't accept unless the file names are changed. Hth.
tim kilgore` wrote: > Hey all. I've tried to get the AGM engine to recognize the sounds in the > library and have put them in the sound folder in my game folder -- withoug > the sub-folders. The engine seems still not to recognize the sounds. Any > suggestions would be appriciated. > > Thanks > > Timze > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
