Hi Tim,
Keep in mind as you make your own games with AGM that it will except 
file names only with letters and numbers in them. For Example, 
StoneStep1.wav is a good file name where Stone-Step1.wav wouldn't work.
The files that ship in the sound lib have all kinds of characters AGM 
won't accept unless the file names are changed.
Hth.



tim kilgore` wrote:
> Hey all.  I've tried to get the AGM engine to recognize the sounds in the 
> library and have put them in the sound folder in my game folder -- withoug 
> the sub-folders.  The engine seems still not to recognize the sounds.  Any 
> suggestions would be appriciated.
>
> Thanks
>
> Timze 
>   


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