Would it be possible to use an impulse file, such as one might use in
Perfect Space or other convolution reverb plug-ins to create the
acoustic environment? One might inclue an impulse setting in the
world acoustics menu item. That would be cool, and allow folk to
create or find impulses that could lead to creative acoustic effects
like delays or even reversed echoes that might be useful in
dream-sequence narration segments.
Christopher Bartlett
At 07:18 AM 8/3/2007, you wrote:
>Hi,
>
>"World acoustics" will add a reverb over ALL sounds present within the game
>world. This means that when you have two worlds, one taking place in a large
>empty environment like a church or big hall (with acoustics set to
>"Cathedral") and one taking place in a small room (with acoustics set to
>"Inside Muffled"), all sounds are processed by your setting. So you need to
>only have one sample for for instance a gun, which will sound different in
>both worlds.
>
>As a note: the room acoustics may need some tweaking from our side. Some are
>very much a like and some are not that great. But we though we'd just put
>them out there and see what people think of them right now.
>
>Greets,
>
>Richard
>
>
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: "Josh" <[EMAIL PROTECTED]>; "Gamers Discussion list"
><[email protected]>
>Sent: Friday, August 03, 2007 3:36 PM
>Subject: Re: [Audyssey] world acoustics
>
>
> > Hi Josh,
> > I believe it is suppose to add amount of echo, etc on the entire game
> > world.
> >
> >
> > Josh wrote:
> >> Hello,
> >>
> >> What does the world acoutstics feature do like if you set it to outside,
> >> cave, or strange dream?
> >>
> >> Josh
> >>
> >> Most of the reason I don't like spam is because a lot of it is true.
> >> email: [EMAIL PROTECTED]
> >> msn: [EMAIL PROTECTED]
> >> AOL: kutztownstudent
> >> skype: jkenn337
> >>
> >>
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> >>
> >>
> >>
> >>
> >>
> >
> >
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