These reaction sounds are supposed to fire when a player or oponent moves around, but in Monster Mash, mine don't seem to be working, no idea why at this point, as one of my first test games I did this with it worked great. One thing I reccomend is to put a slightly different footstep on each axis, so you get a varied feel as you move around instead of the same sound over and over. Out. Che
----- Original Message ----- From: "Josh" <[EMAIL PROTECTED]> To: "gamers discussion list" <gamers@audyssey.org> Sent: Saturday, August 04, 2007 7:45 PM Subject: [Audyssey] reaction sounds > Hi, > > What happens if you assign reaction sounds to x plus, x minus, y plus, and > y > minus? Is that for walking? Also does the accelleration sound make the > frequency of the sound change? > > Josh > > Most of the reason I don't like spam is because a lot of it is true. > email: [EMAIL PROTECTED] > msn: [EMAIL PROTECTED] > AOL: kutztownstudent > skype: jkenn337 > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.