These reaction sounds are supposed to fire when a player or oponent moves 
around, but in Monster Mash, mine don't seem to be working, no idea why at 
this point, as one of my first test games I did this with it worked great.
  One thing I reccomend is to put a slightly different footstep on each 
axis, so you get a varied feel as you move around instead of the same sound 
over and over.
  Out.
 Che

----- Original Message ----- 
From: "Josh" <[EMAIL PROTECTED]>
To: "gamers discussion list" <gamers@audyssey.org>
Sent: Saturday, August 04, 2007 7:45 PM
Subject: [Audyssey] reaction sounds


> Hi,
>
> What happens if you assign reaction sounds to x plus, x minus, y plus, and 
> y
> minus? Is that for walking? Also does the accelleration sound make the
> frequency of the sound change?
>
> Josh
>
> Most of the reason I don't like spam is because a lot of it is true.
> email: [EMAIL PROTECTED]
> msn: [EMAIL PROTECTED]
> AOL: kutztownstudent
> skype: jkenn337
>
>
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