I have found that when I excet JFW and then try to work with AGM it works 
fine but once I was playing around in it and I couldn't get out of the AGM 
so I had to re start the PC. from Mich Verrier from New Liskeard Ontario 
Canada.
----- Original Message ----- 
From: "Tristan" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 03, 2007 9:29 AM
Subject: Re: [Audyssey] Jaws and AGM,was Re: volume of sounds in audio game 
maker


> AGM litterally makes my JFW stop working until i exit AGm. Right when i 
> exit
> agm jfw is talking again.
>
>
> Regards,
> Tristan Bussiere
>
> Owner/Main Developer
> AT Games
>
> Skype: Tristanbussiere
> MSN: [EMAIL PROTECTED]
> AIM: gitrdone9632
> ----- Original Message ----- 
> From: "Talksina" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, August 03, 2007 9:31 AM
> Subject: [Audyssey] Jaws and AGM, was Re: volume of sounds in audio game
> maker
>
>
>> Richard wrote, referring to Josh:
>>>Are you using Jaws at the same time with AGM?
>> I answer:
>> regarding this, it's really almost impossible to use Jaws with AGM
>> on. AGM's commands do not work, unless you every time you must press
>> a key (cursor, space or control) on AGM, first press the JawsKey+3
>> combination, to bypass JFW's functionality for the current key pressed.
>> ...without considering that, at least in my case, AGM with Jaws makes
>> the machine terribly slow!
>> I was trying to figure it out with Jaws and AGM, as I wanted to try
>> its functionality on the road, learning from the manual. But I can't
>> figure it out with this slowness
>> ah, well, and is the off line manual going to be corrected and
>> re-published, without the behaviour property described in the
>> tutorial and which was not present?
>>
>>
>>
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>
>
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