There's a walkthrough for the "bonus-round" in the "tips-and-tips" section 
under the "fun Stuff" section on the Draconis web site.

----- Original Message -----
From: "Niall" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 06, 2007 11:14 AM
Subject: Re: [Audyssey] Quality games

> By the way what do you do in the bonus round of monkey business it says to
> catch monkeys but all that I can do is produce a shooting sound by 
> pressing
> the space bar.
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, August 06, 2007 12:43 PM
> Subject: Re: [Audyssey] Quality games
>
>
>> Sort of like in Monkey Business where the space bar swings both the net
>> and
>> the sword?  I still find that game to be a lot of fun, although I cannot
>> do
>> well on the bonus round.
>> --
>> If guns cause crime, then pencils cause misspelled words.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Monday, August 06, 2007 9:28 AM
>> Subject: Re: [Audyssey] Quality games was rail racer
>>
>>
>>> Hi,
>>> Yeah, I understand why you would ask for an easy to use user interface,
>>> but sometimes that isn't always possible if the game character needs to
>>> do allot of things.
>>> For example a 3D FPS game may require the player to jump in any
>>> direction, climb, walk, run , crouch, crawl, stand, etc.All in the same
>>> game to get around the 3D world.
>>> In Tomb Raider I find the keyboard commands a bit donting as you have a
>>> huge number of moves you can do with Lara Croft, and each one has it's
>>> own advantages in the game.
>>> For example, you may need to crouch and then crawl in a small passage to
>>> get into the next room. You have to jump up onto a ledge to get the rope
>>> which you have to climb to get to a door way high above you. You have to
>>> swim across an underground lake to find a special item on the other 
>>> side.
>>> As a result you end up with tuns of keyboard commands, modifications of
>>> each other, but the game is incredibly fun, ritch, and nothing like we
>>> have in the audio game market.
>>> I suppose I could dumb it down that the same keys do the proper action
>>> if you encounter a specific item like lake, rope, etc, but that isn't
>>> quite the same.
>>>
>>> blind guy wrote:
>>>> Hello Thomas.
>>>> I think that easy games are very cool, by easy I mean not having 4
>>>> sets of 3000 keystrokes. alt and f tell you this. ctrl+t tells you
>>>> that. f tells your the direction you're facing. Fun games, I'll admit,
>>>> are usually hard, at least for me, and a game that's easy just has no
>>>> replay value. For instance, LWork's judgment day has a very nice
>>>> replay value because you earn stuff for doing certain things. And
>>>> maybe you do it wrongly and have to do it again because you screwed
>>>> something up? Well, frankly, that's what I call fun, I call fun stuff
>>>> with replay value. I call fun challenging with a simple/medium  user
>>>> interface/keyboard controls. How about the rest of you, listers?
>>>>
>>>
>>>
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>>>
>>
>>
>>
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>
>
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