Or, heck, you could do both. Set up items or triggers that would
increase your health, triggers linked to timers so they don't just
blow your health through the roof and items that may respawn. One
problem is that there is not a max health value. This could be solved
by the triggers thing though as they could use 100 as a constant and
compare that to the player health to cause activation.

Signed:
Dakotah Rickard

On 8/5/07, Thomas Ward <[EMAIL PROTECTED]> wrote:
> Hi Josh,
> Actually, a health block would be unnecessary as there are abilities in
> AGM to restore your health. The following are two ways you can restore
> health.
> One you can use a timer to update your health.
> Second, you can make items like med kits, healing potions, hearts, etc
> to pickup and restore health.
>
>
> Josh wrote:
> > Hi,
> >
> > I think in the next version of AGM there should be a health building block
> > as well so the player can gain and loose health in certain games where
> > needed.
> >
> > Josh
> >
>
>
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