Or, heck, you could do both. Set up items or triggers that would increase your health, triggers linked to timers so they don't just blow your health through the roof and items that may respawn. One problem is that there is not a max health value. This could be solved by the triggers thing though as they could use 100 as a constant and compare that to the player health to cause activation.
Signed: Dakotah Rickard On 8/5/07, Thomas Ward <[EMAIL PROTECTED]> wrote: > Hi Josh, > Actually, a health block would be unnecessary as there are abilities in > AGM to restore your health. The following are two ways you can restore > health. > One you can use a timer to update your health. > Second, you can make items like med kits, healing potions, hearts, etc > to pickup and restore health. > > > Josh wrote: > > Hi, > > > > I think in the next version of AGM there should be a health building block > > as well so the player can gain and loose health in certain games where > > needed. > > > > Josh > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
