Hay that sounds neat I think you should make that game.  then we can have 
the pleasure of destroying the store and her the mployer reactions and the 
ouline can start the rason why I am destorying Walmart because the product 
is bad and ther for I get bad service so this is my revenge for the product 
going bad.
----- Original Message ----- 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, August 06, 2007 5:11 AM
Subject: [Audyssey] first game


> Hello all
> Does anyone remember one of my first questions on this list asking about a 
> game where you go through walmart, terrorizing and vandalizing? Well I'm 
> sort of writing a blueprint for what I'd like to do and how I'd like to do 
> this wonderful thing using agm. I'm interested in Thomases opinion since 
> he was one of the only ones who took me seriously, but Che or anyone else 
> is welcome to send me feedback on or offlist. Here is what I'm thinking.
> I'm not wanting to sell anything or do anything monumental, but I do 
> believe that destroying walmart by using hairjspray, toys, women's 
> clothing, etc. could prove both exciting and challenging, teaching me a 
> lot about agm and not being too hard to do, depending on what I wanted to 
> do. But I'm wondering if there are any tips the devs onlist can give me? 
> Do I need to write an outline, a txt document? Just wondering what a few 
> steps I should start off with are? I've already recorded some walmart 
> stuff in sterio and have pretty much all the sounds I need, and can create 
> any ones I might need in the future... Just curious if anyone has any 
> suggestions..
> Overall I'm gonna go for sound quality, not a processor hog, but I want 
> the game to sound like  you're walking through walmart and doing different 
> things there. *grins*
> Back to the agm manual and stuff! Thanks for any comments...
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