Hey Tom,
You have a great point there. I was just ashamed of it, but if the people
don't like it, then they just don't like it and I can't change their mind
even if it is the best game out there, in my opinion. I guess I just wanted
to come out with a huge bang; and I don't mean my game blowing up anyone's
computer, ha ha. But thanks ya'll for the vote of confidence. If the game is
capable of being released then look for it to be released this weekend and
just don't laugh at the horrible game, cause I know I laugh at it often, ha
ha.
Bean

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, August 08, 2007 12:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA game engine

Hi Damien and Richard,
I'd like to point out every developer has to start somewhere. Usually, 
starting small is always a good choice, and as you write more and more 
games you will get better and better at it. For example, bet you can't 
guess what my first game was I wrote?
Well, my first game was a game called USA Black Jack which was written 
in C++ for the Linux platform. It had no sounds, was all text, and was 
so basic that Jim's Black Jack game had more features and better game play.
Now, look at what I am working on. I am writing USA Raceway, Montezuma's 
Revenge, and even looking at a Tomb Raider style game which is light 
years more advanced than my Black Jack game.
I've thought about redoing USA Blak Jack in Java or some other language, 
but have been too busy with major projects to worry about smaller game 
concepts.

 

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